The AlchemistSherlockedEscape roomIRLWhat do you even say? Incredible and world-leading scenic. Giant practical effects that hide a lot of technical prowess. Breathtaking. The puzzles themselves are not the highlight, though the interactions you do are tremendous. Must do in every way.
Henchmen’s HeistThe Nemesis ClubEscape roomIRLA killer room all around; something for everyone of all age groups. One of my all time favorites.
The Battle for BritainEscape PlanEscape roomIRLUnique for 2 reasons - very non-linear; I don’t know that a room could have more parallel puzzles. Also has a unique scoring mechanic - breaking out isn’t an issue, getting the high score is. Integrated very well into the them - even the high tech components have tactile feel. The main mechanic of the game is also very WWII/war movie bucket list.
The DepthsThe Escape Game - Kansas CityEscape roomIRLTEG is absolutely in a groove, for good or bad. Fantastic set design and puzzle flow. I just wish they were longer.
Pyramid ParadoxTick Tock EscapeEscape roomIRLReally fun and theatrical! Good combination of mechanical and technology along with special effects. Clearly a lot of love in building a room like that.
Pushed for TimeEscape PlanEscape roomIRLLike their other rooms, you can feel their love for escape games and the engineering they personally do to make their room succeed. Less puzzle dense/overwhelming than their other rooms, but makes for a more fun experience.
cQ OrigenesclueQuestEscape roomIRLVery high production values, but way too many puzzles for an hour, including audio puzzles and a video game section that stretches time out towards the end of a long room. Very linear, to the point you’re wasting your time if you’re touching something not on the current puzzle. Answers not signposted to the next component well. Not recommended for 2. If a great escape room makes you feel smart, this room makes you feel really dumb.
Rugrats: Search For The Losted ToysThe Escape Game - Las VegasEscape roomIRLFun physicality in the puzzles, and the theme leaned into the show without requiring you to know anything about it. A couple puzzles didn’t quite work mechanically- we didn’t the right thing instantly, but didn’t get the right outcome.
Prison BreakThe Escape Game - MinneapolisEscape roomIRLIt’s a common theme, and nothing unique in story, but truly executed at a high level. Great set, props, and flow. Maybe my favorite room I’ve ever done.
The Adventure BeginsEscape PlanEscape roomIRLA really tactile experience that they’ve clearly put a lot of thought into design. Nothing too surprising, but really well crafted.