The Explorer's Diary (Mission)Hounds - Immersive ExperiencesEscape roomOther The actors added a immersive element, however it made it feel very rehearsed and the interaction less spontaneous. They also are clearly actors before games masters which meant the speed clues were given (especially when they can't be requested) was far too quick. A lot of the room was less puzzles more finding and placing things, however it was well paced and the set was fantastic.
Southern Dis-Comfort (Mission)Hounds - Immersive ExperiencesEscape roomOther Very cool concept, with a good ending, I also enjoyed being seperated at the beginning, it created a good dynamic. However you could tell they were actors over GMs, in someways it added to the atmosphere but it lost the human element and felt to rehearsed. I didn't like the clue system where you didn't request clues they were just given meaning they were given too early.