Hope EndThe Ministry Of PeculiaritiesEscape roomIRLExcellent, truly deserving of all the positive reviews. I will say that this leans more into immersive-theater-with-puzzles vs puzzles-with-an-actor, so you get what you put in. That isn't to say you have to go full LARPer with it, but if you're not into that kind of thing, you might get a little less out of it, that's all, as you are in-universe as soon as the door opens. Lean into it and live a little! I was worried that all the reviews everywhere I turned on the internet would set an impossibly high expectation going into it; I was actually pretty nervous, because I worried I had sold my friends on an idea that wouldn't pan out. Turns out that Hope End takes those impossibly high expectations in stride and exceeds them, and now I am nervous because this was some of my friends' first escape room experience and it may ruin all others for them.
The Last SupperQuest TavernEscape roomIRLAn excellent room, the live actor for Lord Garrick really ties it all together. This room is immersive-theater-with-puzzles; I've done a room or two where there was someone in the room with you, but they were primarily there in-universe to provide hints if you needed, not someone you actually interacted with throughout the experience. The puzzles aren't spectacularly difficult, and they're well-themed and clever. Definitely some puzzles I haven't seen before in other rooms. The difficulty comes from trying to do the puzzles within the mini-time-limit that's set by the live actor (you'll understand when you do it). Diego was a great GM and Andrew as Lord Garrick was fantastic. Our group of 6 went in with some light roleplaying, and Andrew played off of it without skipping a beat. We had some really stupid jokes flying between our group, and Andrew was able to riff off of it in character with ease. He's able to get a feel for who in the group can take the pressure with some light ribbing, and who to yell at and scold. A great time for everyone! We escaped with seconds to spare, but I would argue the actual puzzles don't take nearly that long, as we spent a good chunk of time interacting with the actors.