The Vampire CryptPadlock'd Escape roomIRL2-3 issues interrupted flow. (In debrief with GM) Apparently we solved one of the puzzles ‘early’ which triggered sound effects but not the hidden object to actually open. Not sure why GM thought it was early as the room was not linear at that stage and we had all the clues. Also unhappy that on 2+ occasions significant force is required to trigger objects. Whilst in retrospect we were not given the usual ‘two fingers’ or ‘toddler strength’ line, it’s something you come to assume after 99% GMs repeating in every other room preamble. Has the potential to be a good room if some game flow and preamble speech updated.