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VintageGooseChase
Reviews
Morty score
102
Escape rooms
102
52
Wishlisted
21
Reviewed
VintageGooseChase
Laura Werner (she/her)
K
followed by
KatztaK5843
CurtJ
and 3 others
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Experiences (102)
Wishlist (52)
Reviews (21)
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All (21)
Escape rooms (21)
IRL (12)
Tabletop (4)
Other (3)
Virtual (2)
Pop up (1)
Community score
Threads of Fate
PostCurious
Escape room
Tabletop
The best at-home experience we’ve done so far. It lived on the dining table for days as we came back to it to do an hour or two at a time, and I really miss it! The puzzles were overall fair and satisfying - doable without hints if we slept on it whenever we got stuck. Of course there were a couple of frustrating ones, but even then there was fair clueing (you REALLY needed daylight for one). The world was rich, immersive and emotionally resonant. We actually paused the game for a while before the ending because there was a decision that felt… existential and important? That’s not your everyday puzzle game, and this is not your everyday puzzle game.
Madok's Lost Treasure
Society Of Curiosities
Escape room
Tabletop
This was our first physical game by Society of Curiosities (we’ve done virtual ones before), and they’d packed a lot in the box! It doesn’t come with: a huge box or tons of props, which is great for storage and feels ecologically healthy. It does come with: loads of satisfying puzzles and fun integration of virtual/irl and physical/tactile components in the box, plus nice twists. Hint system is good - we failed in the execution of one puzzle and were able to get ourselves back on track without being spoiled.
Mother Of Frankenstein: Volume 3
Hatch Escapes - Online
Escape room
Tabletop
The Hincks Gazette: Vol. 1, Issue 3: June
Bluefish Games
Escape room
Tabletop
The humour and whimsy in these games continue to delight; clean puzzles cleanly clued.
Mother Of Frankenstein: Volume 3
Hatch Escapes - Online
Escape room
Tabletop
I can’t bring myself to thumbs down Volume 3 because it continues a wonderful series (adult, brave, not dumbed down, trusting that people can and will read.) There continue to be aspects that were lovely and not-terribly-frustrating in Volume 3. BUT. There are elements of it that are akin to completely irrelevant can-stacking for the sake of aesthetics, AND the cans are microscopic, fiddly, tear apart easily and interrupt game flow for hours. HOURS. Volume 1 is in our top three at home escape rooms, and Volume 3 is, well, not. We are, however, grateful for the hint system that eventually allowed us to bypass the fiddling and just get to the end of the game without actually setting it on fire in frustration. I love so much about this series, but it is such a shame I can only recommend volume 3 to a person combining the eyesight of a child, finger dexterity of a watchmaker and the patience of a horde of saints. (Or, just bypass the r****)
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