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arpeca
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arpeca
Vriska Serket
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Experiences (19)
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Reviews (9)
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Escape rooms (9)
IRL (9)
Community score
Gold Rush
The Escape Game - Grapevine Mills
Escape room
IRL
This is probably one of the best rooms they have here. Certainly one of the most memorable - though it’s been 5 years since we played it, I still have really good memories of this one.
Playground
The Escape Game - The Colony
Escape room
IRL
Another good one from The Escape Game. Unfortunately, as this is a larger room, you cannot play with just 2 people, so we had to team up with strangers (which I have grown to hate) and the grabbiness of one of them prevented us from really getting our hands on any of the puzzles.
The Salem Witch Hunt
Back In Time Escape Rooms
Escape room
IRL
Years of mediocre rooms in office buildings with millions of Master locks set my expectations low. Back in Time is different - they brought a little bit of Hollywood to Dallas when they moved here. There’s not a Master lock in sight. Everything in the room is historically accurate (no Morse puzzles in a pre-electricity era room) and the room feels magical - things opening on their own, lights changing, and sound effects announce you’ve solved a puzzle.
Special Ops: Mysterious Market
The Escape Game - The Colony
Escape room
IRL
This room was a real nail biter for us! We felt really immersed! There were some fun tricks - and aside from a few technical hitches (which were mostly our fault but still frustrating) we LOVED this room! We wish they had more!
The Depths
The Escape Game - The Colony
Escape room
IRL
Really loved this one as well! Escape Game does not disappoint (my only qualm with them is they never do private rooms - something most places switched to after reopening from Covid). I really liked how they managed to put multiple themes in here - the contrast is nice.
Jailhouse
North Texas Escape Rooms - Plano
Escape room
IRL
Room was pretty impressively immersive, puzzles were pretty unique, and it was as challenging as promised. However, the GM did have to come in to fix a prop that didn’t deploy correctly (and based on how quickly he entered the room, this prop NEVER deploys correctly). It also was not clear we actually escaped when we did because the final puzzle unlocked something almost completely imperceptible and there was no further fanfare until the GM came in to announce our success and tell us what we did. Additionally, you apparently have to STRESS that you don’t want nudges because despite saying as much, our GM abandoned all pretense and sent us unprompted clues. He started with asking first (“clue?”) and then just sent them to us outright (“free clue: you use that item in this other area.”) I have no idea if our group would have made it out on our own, as we asked, and that really frustrated me. Otherwise I did have fun and I will be back.
Gold Rush
The Escape Game - The Colony
Escape room
IRL
This is probably one of the best rooms they have here. Certainly one of the most memorable - though it’s been 5 years since we played it, I still have really good memories of this one.
Aunt Maybel's Christmas
Quandary Escape Adventures
Escape room
IRL
Liked this place a lot. Wish they weren’t so afraid of specificity with hints: “can you just tell us what we need to be working on” “there’s something on that cabinet you haven’t used yet”…we’d already picked up and examined this item at length. Could have just said.
Encounter
Red Door Escape Room
Escape room
IRL
MILD spoilers ahead - I won’t say any solutions but may allude to puzzles or plot points. First two puzzles had broken elements - one didn’t light up something that was supposed to (we were still able to solve it but it was disappointing), second was COMPLETELY broken in a way that could not be solved and wasn’t our fault - GM finally came in after ten minutes of convincing her that we’d done everything correctly and it wasn’t working. She came in and started to “solve” it for us, then looked at the clue for it (a physical prop in the room) and went “oh…this is wrong.” And a supervisor had to come in with the solution on his phone to solve it. The clue is HUGE - several feet across - and it took OVER TEN MINUTES to notice it was broken? We tried to ignore it because sh*t happens, but it was definitely frustrating. The solutions are very poorly telegraphed, and sometimes up to random chance. No wonder this thing has such a low escape rate - “it’s random” is not a phrase you want to hear when you ask about an escape room puzzle. Additionally, our GM seemed very patronizing and like she wasn’t actually paying attention to us in the room. Several times we would be basically at the solution to a puzzle, just not making the final leap or having made some dumb mistake with the orientation of an object, and we’d get sent the “hey, have you noticed the [item]?” Meanwhile we’re holding it in our hands and debating which end of it goes up. (Seriously, that broken puzzle I mentioned? We got sent EVERY HINT they have on it before she came in and went “okay, so what you do is you look at these, and you see how this is here? This corresponds to this, and when you put it like THIS…oh wait, this is wrong.” As if she hadn’t just been wasting our time for, I repeat, TEN MINUTES sending the exact same things over EscapeRoomMaster.) Friends told me this was their worst room. I should have listened.
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