Area 1: The PortalProject Immersive Escape RoomsEscape roomIRLWe are contractors on the job To fix some portal thingamabob Find doctor Verdant And make it hasty I don't think they have Much workplace safety… Before we went in Already immersive A pleasant surprise With humour subversive Fun world building The game was a treat Remember the briefing And please take a seat
Area 1: Nuclear EnrichmentProject Immersive Escape RoomsEscape roomIRLOur second assignment At this funky lab Ends up in confinement… Someone's keeping tabs… Must fix the reactor Before it melts down Hearing is a factor So listen for sound A fun sci-fi tale. With Tech puzzles! Neat! Choose wisely or fail And please wipe your feet.
The HotelRiddle Room CanberraEscape roomIRLWe came down to the Riddle Room. Felt butterflies. Impending doom? First room attempt was the Hotel. Check-in empty. Should ring no bell. Tasked to find a special stone. Asked in kind to go atone. The vibes were great. Spooky effects. No time to wait or self reflect. All mechanisms. No locks in sight. Was it scary? A minor fright... Fun room to play and built so well. Go book a stay at the Hotel.
End of the RoadNext Level EscapeEscape roomIRLWe were shifted into soldier mode To venture down the End of the Road. Lead on a vital mission by Brigadier Chris (Perfect performance! Delivery didn't miss!) An immersive story that's clear, fun and funny Great puzzles that give you a run for your money. Don't be afraid hearing zombies moan Call and book now! Just pick up your phone!
The Flaming PearlEclipse EscapeEscape roomIRLCame seeking great treasures from a mythical story. Its keeper put measures to stop thieves from their glory. A big beautiful space For the Pearl with a Fire lit. Took a leisurely pace So that we could admire it. Was all mechanisms So exploring was seamless. Here are some small wisdoms For escapees who’ve seen less: A door had been broken By those who came before us. Eclipse Escape GM’s Had to quickly fix doors plus A puzzle with some balls And a theme elemental. If you do play these halls Please take care and be gentle
Steampunk: Alchemist RevengeQuest RoomEscape roomIRLThe second Quest Room we attempted to beat Where danger did loom In a chemist's retreat To disarm the bomb We used steampunky tech Aesthetics, spot on. Stunning puzzles, would recc!
OrphanageQuest RoomEscape roomIRLMy group tends to skip The scary spooky games They like things well lit Coz scares fuzz up their brains This time they tried one Bravely faced the unknown A creepy old place With nobody at home Perfectly built set Can't sing praises too much Tough puzzles to get I loved the “light” touch Narrative driven… Eerie story to learn It was near the end We must make a hard turn Orphanage defined A new kind of complex Showed off the combined Power of Quest and Lex
The GameNext Level EscapeEscape roomIRLTwo teams of four go play The Game. Team Blue, Team Red, scrabbling for fame. No sabotage, no one to blame. Answers are different, but puzzles the same. To be the winners and make the claim. While all the losers get locked in shame. Started with competitive flame A united front we then became.
Wild West SaloonFox In A Box Gold CoastEscape roomIRLWe mosied on down to a Wild West Saloon No sheriff in town to find them gold doubloons A mixture of tech And some padlocked puzzles Clues clear on what's next So the story wasn't muddled Some buck wild surprises Put us through the wringer If you want the prize Hope you're a gunslinger
The MineRiddle Room CanberraEscape roomIRLFour escapists down the Mine. Putting their lives on the line To find your friends who went spelunking. There's mysteries to be debunking! Where did they go? Follow their voices. Hear the wind blow. Beware your choices. Atmospheric. Not too dark. Cool effects that hit the mark. Recommend you spend some time. Playing down inside the Mine.