The Forest of Fables

The Forest of Fables

CU Adventures in Time and Space

  • Escape room
  • IRL
Game Night

Game Night

CU Adventures in Time and Space

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Murder Mansion

Murder Mansion

Countdown Games

  • Escape room
  • IRL
Murder Mansion was a great room - if you’re in the Lexington area, I would recommend this room and Ghost Town as must-dos. I rank this as a low love / high like, rounded up due to the great experience and lovely staff. The concept is that you’re a detective re-visiting a cold case in a mansion to figure out who the murderer was. The puzzles were all fairly fun and interesting (I think my favorite was the room with the twist and getting to listen to the stories, really well done and fun). One of the puzzles was a bottleneck (maze). I assume this is a bit of a timewaster for most groups, as they label where you need to start/go through/end to get where you need to go. We overthought the hints a bit. I didn’t dislike this puzzle, but did think that it could be shorter. We had one person doing it by themselves and the other four of us were just waiting for it to finish. The door puzzle was really unique, I’ve never seen a puzzle like that before. I thought it was fairly fun too and the reveal to the final room was really awesome! The final puzzle does require some math skills. My partner and I are apparently math beasts and got it fairly quickly. I would recommend a good number of people for this room. Besides the bottleneck, the first puzzle in the last room really needs someone reading, someone completing the puzzle, and ideally one person in two other rooms figuring out what the clues represent. We did with 5 enthusiasts and I thought this number was appropriate and we finished with about 6 minutes left.
Rise of the Fungi

Rise of the Fungi

Headlock Escape Rooms Online

  • Escape room
  • Virtual
The Passage

The Passage

Twisted Limits Escape Rooms

  • Escape room
  • IRL
My partner said this was likely his favorite room he’s done in the 8 or so we’ve completed together. The set design was impressive. The GM (who I believe was also the owner) told us afterwards that he doesn’t have a set designer and had two people take about a year to design the room. A lot of work went into the design and it really showed! There were quite a bit of puzzles in the room, but very few were linear, which would allow for bigger groups to play. We had five enthusiasts and there wasn’t a point where any of us were really sitting around waiting for another puzzle to be completed. The moment between the first and second sets was really impressive! I haven’t seen that in any of the other 30-ish rooms I’ve done so far and it was really cool and worked well in the story. The communication between us and the GM was really nicely done! There was an iPad you carried around with you and “notes” from headquarters would display on the screen. I don’t typically like rooms where you’ve got to carry around tech from room-to-room but this worked in-game! The GM was great. He was very attentive and gave us hints just enough to get us to realize what was needing to be done. There were also no moments, I believe, where we were sitting shouting at the sky that we needed a hint, which shows how attentive he was to understand the prompting we needed before we were completely confused. Overall, I was really impressed with this room! Their other rooms are in the same universe and this story and it made me want to play them all! Very well done, especially for a smaller owned company. You can tell there was a lot of love and passion put into the game!
Mafia Heist

Mafia Heist

Mind Trap Escape Rooms

  • Escape room
  • IRL
I feel like every review here mentions it, but the set design for this room is top tier. There were quite a few sets and I feel like, for the most part, the flow between the rooms were good. When you moved to a new set, it fit within the story. The puzzles were hit or miss for me. I feel like most of the puzzles in the second room were really fun, but went down from there. There were also broken items in the room. The hallway puzzle had lights that would turn on and off, flicker, etc. which left us puzzled if we were right. We’re pretty certain that, after a while, the GM just triggered the door opening from that puzzle. We had a lock that we were certain was correct that wouldn’t open and the GM had to come in the room and basically twist and yank the lock off, which went above the “no brute force” rule we were given at the beginning (and in most escape rooms). The communication between the GM and us was lack-luster. They use a walkie-talkie system, but, with the loud music, both sides had trouble hearing each other. I also feel like our GMs weren’t super attentive. We wasted quite a bit of time with the stuck lock, which bottle-necked us because we finished all the other puzzles in the room and what was inside was needed for the final thing to move to the next set. Some of the puzzles were not super intuitive. No spoilers but there was a moment where you needed to backtrack that wasn’t explained, a puzzle that we unlocked once that should have opened a door that we were told we needed someone to push on (that we then needed to re-complete the puzzle, which took time because it was a sequence of screens that held on the screen for a while. Just a bit annoying and another time-waster). The lighting could also have used some work in some areas. In the first part of the last set, it was really hard to see what we learned at the end would have been necessary for one of the final clues. The ending also felt a bit lack-luster as a team who didn’t finish. The GM just came in and tossed down the photo elements. It would have been cool if there were maybe police sirens and a voice like “put down the ring!” Or something in-game that made it clear the game was over and we didn’t make it out. We had so much time wasted with the broken/finicky tech that made it annoying that we were so close to the end but, honestly, after the explanation of the final room at the end, I don’t think we would have made it out regardless if all our tech worked. I rate this a like for the set design/story, but I feel like the tech issues and unsupportive GMs made this a lower like for me.
Time Machine

Time Machine

Countdown Games

  • Escape room
  • IRL
Rise Of The Icarus

Rise Of The Icarus

CU Adventures in Time and Space

  • Escape room
  • IRL
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