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happyjolteon
Reviews
Morty score
8
Escape rooms
8
2
Wishlisted
4
Reviewed
happyjolteon
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Experiences (8)
Wishlist (2)
Reviews (4)
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All (4)
Escape rooms (4)
Community score
Lockbuster Video
60 to Escape - Schaumburg
Escape room
IRL
High quality room with a fun theme. Both of our group had memories of the old rental stores, so that helped. A few puzzles didn't feel quite as "puzzly" as other rooms we've done, so it felt a little bland, but overall I'd recommend.
The Sacred Lotus
21 Keys Escape Rooms
Escape room
IRL
Neat and unique Japanese-village-themed room. They told us that they are shutting down this room soon, so if you're considering it, do it soon! Our group of 2 did not come close to finishing; the game master (charitably) told us we did about 75% of it. We requested a bunch of hints and a bunch of the times we were facepalming that we overlooked something, no fault of the game itself.
Dragon's Keep
Trapped Puzzle Rooms - North Loop
Escape room
IRL
Really immersive and fun experience! We had a group of 2. There are many elaborate props and original puzzle designs. Fans of "the series" should get an extra kick out of it, but my husband was not familiar with it and still loved the room. The game master was enthusiastic and attentive, and jumped in a few times when weren't doing a physical puzzle quite right but had the right idea.
Reservations Only
The Grand Escape Room
Escape room
IRL
Really disappointing experience in Reservations Only with a group of 2, after having done other rooms elsewhere in the past few days with our same group. The attendant seemed very bored and unhappy to be there and seemed to engage with us as little as required. For example, if they introduced the theme of the room, it was mumbled and we didn't hear it. There were multiple puzzles where we interacted with a puzzle, declared it didn't work, and walked away, and I find it hard to understand why a game master would not give us a message (like "press harder on the screen!") if they were paying attention to what we were doing. This cost us significant time, especially at the beginning of the room. Other puzzles felt like "busywork" rather than solving a puzzle.
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