Room 2217Cubic EscapeEscape roomIRLThis room had a couple cool elements to it, but several aspects of the game didn't work on its first or even second attempt. Our group wasted like 10 minutes on something that simply was not working. The rooms is extremely dimly lit, so if you go at night, it will be challenging to see since you have no light coming from outside. You have to use a lot of force for a couple aspects. Communication was through a walkie talkie, so the GM couldn't hear you unless you were pushing the button on it. Overally very meh and probably the most disappointing room I've done. The people are nice, though.