The SpeakeasyEscape Room NoviEscape roomIRLSome elements of this room felt worn down. It’s clearly an older room, and some moving parts feel extremely loose, so they don’t give great physical feedback when you use them. Also, we bypassed a LARGE portion of this game, which led to a very disjointed experience. We were left with puzzle elements we did not use, and needed many hints from the GM to get puzzle elements we missed. We were supposed to “reveal” information that was clearly visible from the jump. Could have been more inconspicuous.