The TavernThe TavernThe Tavern
1/3

The Tavern

Very positive (55 ratings)

  • Escape room
  • IRL

Mark as done to rate

Pirate captain Johnny X has taken your crew hostage and locked you in The Tavern. Make your escape before the captain returns and makes you walk the plank!

  • 5-10
  • 60 mins
  • Not scary

Ratings

All ratings (55)

Very positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

Z

Zam

63 escape rooms

Overall a very good room with cool story elements and a great opening puzzle sequence with a table. My group did feel like it fell off a little bit after the table, but it could have also been fatigue since this was our third room in a row.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

The beginning table sequence is great.

Story
Difficulty

Hard

Game tech

Mechanical

Some tech elements but mostly locks.

Scary

Spooky

Lights go out at times for story elements.

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

The beginning might be a little challenging for wheel chairs but I’m sure they have thought it through and have work around.

Easy to find location

Yes

Parking

Medium

Lots of one way streets around the location. Street or parking deck parking.

Aug 19, 2025 | Experienced Aug 11, 2025
@anatomicalpuppet
anatomicalpuppet

17 escape rooms

Definitely the most mixed bag of the three rooms we played. The beginning was AMAZING, for sure my favorite part of the entire trip. Honestly, I think I would have liked this room more if the setup of the beginning had been the premise for the entirety of the room, because the flow worsened a lot once we were past the beginning. The majority of the room honestly just felt nonlinear to the point of confusion. One of our biggest issues—which had also been present here and there in the 2 rooms we’d played before Tavern, but hadn’t bugged us all that much—was the lack of mapping with the locks and puzzles. There are simply too many locks and keys in this room to not have them labeled in some way. I know that having a ton of locks is the whole point of the beginning of this game, but that doesn’t make having to try a dozen different keys in the same lock any less aggravating. There were also a few puzzles, especially towards the end, that felt like pretty wide reaches in terms of how we were supposed to connect certain things to one another. I liked the base concepts of a lot of these, but they were leaps in logic that I don’t think we ever would have been able to make without help. I don’t want to come across as having not liked this room, though. I genuinely did really like it! The set was my absolute favorite of the rooms we played, and I loved the more theatrical aspects of it. The lighting in particular was really really fun, and they hit a great balance of making things look dingy without actually being dirty or unkempt. Basically, this room had both the highest highs and the lowest lows for me, and it just sort of sucks that so many of the lows were towards the end of the room. I’d still absolutely recommend playing, even if just for the initial set-up—probably the coolest segment in any room I’ve played up to this point.

Gameplay

Flow got progressively worse as the room went on, but it starts off unbelievably strong

Atmosphere

Extremely immersive, especially in the lighting and the set dressing. Very theatrical, puzzles felt well-integrated into the theme

Customer service
Particularly interesting or different

Yes

Worth playing just for the beginning segment (assuming your group communicates well, that is) ((have I mentioned yet that I liked the beginning of this room?))

Story
Difficulty

Hard

Game tech

Mechanical

Ideal number of players

5

5 is the minimum for this room, although we were told that adjustments can be made for fewer players. We felt that 5 was maybe a little less than ideal for the beginning, but a little too much for the second half of the room, so it’s sort of up to you whether you’d rather be understaffed at the start or crowded at the end. Overall, though, 5 worked fine for us

Scary

Spooky

Definitely would’ve freaked me out as a kid, but it’s nothing too grim. Just dark and quite intense at some points

Minimum age

15

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

Would probably be a bit hard to navigate with mobility aids, just due to the room’s layout. Any input from the GM is given over the speaker system, so you’d need at least one player who could hear clues and story scenes well enough to communicate them to everyone else. I believe there were one or two puzzles with color recognition as an aspect, but I didn’t work on those, so I’m not entirely sure. You also need to be able to bend down while in a seated position, although I’m sure adjustments could be easily made to circumvent that if it’d be an issue for someone

Aug 12, 2025 | Experienced Aug 12, 2025
@WalkerDead
WalkerDead

79 escape rooms

Fantastic experience and some really novel ideas. We really enjoyed this one. It wasn’t overly difficult, but there was a large quantity of puzzles of varying type.

Gameplay
Atmosphere
Customer service
Scary

Spooky

Jun 15, 2025 | Experienced Jun 14, 2025
@nickfaulkner
nickfaulkner

99 escape rooms

Takes being locked in an escape room to a different level that I haven’t experienced before. A different start to the room as well, nice to have a change but the room is set for the max number of players so if you have less to experience is a bit different and doesn’t necessarily make the most sense especially since there was a lock we never got open but should have but was told to just move on. Puzzles were hard and a bit frustrating at times. Set design was nice and not a room for beginners.

  • store/u/1a4a71ce-eca9-4596-8ecf-0fac1407f693_133.jpg
Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

Story
Difficulty

Hard

Game tech

Mechanical

Ideal number of players

6

Scary

Spooky

Minimum age

13

Was anything broken?

Yes

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Limited

Street parking

Jul 7, 2024 | Experienced Jul 7, 2024
@twonders91
twonders91

82 escape rooms

We did this room for my birthday! We really enjoyed it and it made for a great game for my large group. The staff is always super nice and this room starts out strong but towards the end of the room, it gets weaker in puzzles and game play.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

How you start the game is different than most places.

Story
Difficulty

Medium

Game tech

Mechanical

Ideal number of players

10

Scary

Not scary

Minimum age

15

Was anything broken?

No

Live actors

No

Physically active

Somewhat

Accessibility

I don't know if they can modify the game to fit mobility issues because of the large table that is needed.

Easy to find location

Yes

Parking

Limited

Street or garage parking. You will have to walk to the location.

Sep 10, 2023 | Experienced Jul 24, 2022

t

thehowie

73 escape rooms

A fun room if you have a big group of people. We had a hard time getting out with players that were seasoned escape artists. The room isn’t super high tech, but has a some neat tricks up its sleeve. Definitely a hard room.

Gameplay

A fun room if you have a big group of people. We had a hard time getting out with players that were seasoned escape artists. The room isn’t super high tech, but has a some neat tricks up its sleeve.

Atmosphere
Customer service
Particularly interesting or different

Yes

The start is very memorable in how the guests are setup.

Story
Difficulty

Expert

We had to use a bunch of clues to stay on track.

Game tech

Mechanical

Ideal number of players

6

Scary

Not scary

Minimum age

12

Live actors

No

Physically active

Somewhat

Easy to find location

Yes

Parking

Medium

May 29, 2023 | Experienced May 27, 2023

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