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256 escape rooms
The Dreamwalkers feels like the most ambitious of Cabinet Mysteriis' games, and I really liked the story and structure. However, some elements had me scratching my head, and it felt kind of bumpy, and I'd be a bit reluctant to recommend it to non-enthusiasts. For those who are prepared to overlook some of the flaws, however, this is a great game. The set was great and my favorite part of the game. The GM interaction (which doubles as the hint mechanism) was also fun. There were a number of memorable interactions, though I think some were not well signposted. Puzzles were a mixed bag. Most were reasonable, though there were some leaps I'm not sure how we were supposed to reasonably intuit. We accidentally got access to a cubby way before we were supposed to, and misunderstanding what we were supposed to be doing, we accidentally locked ourselves out of important items. The GM was unable to override this (although did later when we would have appropriately solved it for real, perhaps overriding it would have messed up other game state).
Gameplay
Atmosphere
Customer service
Staff was welcoming, GM was great
Particularly interesting or different
Yes
Unique story and set
Story
Game tech
High tech
Ideal number of players
3
3 enthusiasts felt good. There were some times when, one player was standing around, but that was probably our fault - I think there was generally other stuff they could have been doing. 4 would also probably be fine. 2 might have a lot to do.
Was anything broken?
Yes
Live actors
Yes
Physically active
Not at all
Easy to find location
Yes
Parking
Easy