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egtung
256 escape rooms
This game was a mix of good and bad. I appreciated the humor of the game and the unusual set design, which were the strongest points to me. However a couple puzzles were more annoying than fun, and signposting on others could be improved. Everything generally made sense though. A big negative for me was that the GM was very hint-happy, and in a couple of cases was telling us what to do as soon as we got access to something without us getting a chance to think about it. We weren't low on time or asking for help, they just preemptively told us stuff that I think we could have figured out. There were some cases where hints were helpful, but even then, I would have strongly preferred if they asked if we wanted help before giving it, or waiting for us to ask. None of the other games we played at Cabinet Mysteriis had this problem, so I'm unsure if it was something particular to the GM or to this game.
Gameplay
Atmosphere
Customer service
Story
Game tech
High tech
Ideal number of players
3
3 enthusiasts was fine, 2 probably would have been OK. I'd be a little worried about physically fitting 4 players - it'd be doable, but a little cramped in the first space.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy