I really enjoyed this room! While it is not the most expansive or over the top room, the intricacy and multitude of puzzles within 60 minutes made this room a lot of fun. For a small group, this was very challenging. There were a lot of puzzles and we had to move pretty quickly to make it all the way to the end.
Personally, my favorite thing about escape rooms are challenging but doable puzzles and this room had so many of them! As an experienced group, we really enjoyed this room and found the flow to be really solid. If you are new to escape rooms, the gameplay of this room may feel more challenging than other options out there.
The setting was fairly industrial but it made sense for the theme of the room. This room is relatively small and there aren’t an excess amount of rooms to discover.
The game master was kind and helped us throughout the room. The digital hint board also worked well. Keep in mind that this particular room has a hint limit of 5 which is different from the unlimited hints at most other locations.
Particularly interesting or different
The dystopian/cyber theme for the room is similar to some themes I’ve done before but the gameplay and puzzles were unique enough to keep my attention.
Even if I’ve seen similar stories before, this was still effective and enjoyable.
The puzzles themselves weren’t excessively hard BUT the multitude of puzzles within the room would make this game challenging for beginners or small groups. This difficulty level was amplified by the limited number of hints (5) and the fact that there are no writing supplies in the room so memory/communication is imperative.
There were no physical locks in this room.
The space is large enough for a decent sized group. With our small group, it was challenging but doable to remember long combinations. Additionally, the types of puzzles vary a lot so it would be ideal to have a larger group.
This room is not scary but the level of difficulty should be taken into consideration before bringing younger participants into this room.
Nothing was necessarily broken but some of the technology didn’t work on our first try. There were a couple of times that we had to input codes multiple times in order to trigger the next stage of the room.
Physically active
Not at all
At least one member of the party must be able to kneel.
Accessibility
The majority of this game takes place in a decent sized, open space. Some sections of the room are a bit more cramped but for the most part, people with mobility restrictions should be able to participate in this room (understanding that 1+ people in the group must be able to kneel and move within more cramped areas).
Additionally, two puzzles used color.
At the beginning of this room, there is a sequence of flashing lights BUT before the room began, the game master checked in with us to make sure that we were okay with it. I would assume that this portion of the room could be deactivated in accordance with the participants requests.
If you check the email after booking the room, it gives you clear instructions about where to enter and where to go once inside. There aren’t any obvious signs outside of the building.