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Professor BlackSheep seeks to recreate the original genetical experiment that turned him into a sheep. He has launched a cyber attack on our old mainframe in the hope of extracting secret data, along with the genetical research he's missing. In order to stop the Professor from breaching our firewall, you and your team will have to access Mr Q's old base. The only way in, however, is to shrink down to the size of a mouse with the help of the Shrink'o'Mat. Word of caution, agents: the technology you'll be exposed to is...a bit unstable and still experimental. You'll have only 60 minutes to counteract the cyber attack and secure the mainframe before the Shrink'o'Mat's effect wears off and things get messy.
- 2-6
- 60 mins
- Expert
- Not scary
Awards
- Nominee (2025) - TERPECA
- Best of Morty (2024) - Morty
- Nominee (2024) - TERPECA
- Best of Morty (2023) - Morty
- Best of Morty (2022) - Morty
- Nominee (2022) - TERPECA
- Finalist (2021) - TERPECA
- Finalist (2020) - TERPECA
- Finalist (2019) - TERPECA
- Best Escape Rooms (2019) - Golden Key Award
- Most Creative (2019) - Achievement Unlocked
All ratings (315)
Very positive
- Gameplay
- Very positive
- Atmosphere
- Very positive
- Customer service
- Very positive
Reviews
m
markh110
5 escape rooms
You can see why this one has been around for a while - it strikes a nice balance between challenging and satisfying. This was perfectly suited for a team of 2 enthusiasts; 6 would be utter madness. I wouldn't go more than 3. Wonderful theme and set, lovely GM'ing by Sadie, and excellent puzzle design! My only critique is occasionally you hit a wall of "which path is next in sequence", but that's less to do with "these components could be a code for multiple things" and more about seeing "what do we have complete information for and what are we missing", which is part of the fun! Things are signposted appropriately once you know where they belong. As a bonus, the rooms were very well air-conditioned even though we did this during a heatwave!
Gameplay
Really great sequencing! I think the only stopping point are when you need multiple small bits and didn't search for them thoroughly enough (but you KNOW when you need them and have to re-search).
Atmosphere
Such a brilliant theme, which ties nicely into the prop design!
Customer service
Sadie was absolutely lovely and very on top of when to give us hints and when to let us just think!
Story
Difficulty
Hard
Game tech
Mechanical
A very touch sensory room!
Ideal number of players
2
Scary
Not scary
Was anything broken?
No
At some point I accidentally changed the walkie talkie frequency and was getting clues from a different room, but that was my fault and the GM came in and fixed in ASAP 😅
Live actors
No
Easy to find location
Yes
Safety
Yes
t
thehowie
98 escape rooms
The first half of this room flowed well with out our team. But similar to other reviews my team had issues understanding the flow of puzzles in the second room. The set design was cool, but ultimately we had a frustrated feeling instead of an accomplished feeling when exiting the room.
Gameplay
Atmosphere
Parking
Limited

Hallowli
10 escape rooms
Always a fun and high quality experience from clueQuest!
Gameplay
Atmosphere
Customer service
Scary
Not scary
m
mintynoodles
30 escape rooms
Very fun, strong narrative and excellent attention to detail in the props. Puzzles flowed well and the experience felt immersive.

TheEscapePuzzler
307 escape rooms
If you’ve ever watched Honey, I Shrunk The Kids or Ant-Man, you’ll have some idea why we were so excited to play cQ ORIGENES. It features a really fun mechanic, where the team must shrink down to the size of a mouse to access Mr. Q’s old base. Why do they need to do this? Well, to avert a crisis, of course – this time, a cyber attack orchestrated by none other than Professor BlackSheep. Before starting the mission, we were each assigned a role, such as Captain or Navigator. These were important early on, so thankfully we all did a good job of remembering them. This room combines linear and non-linear gameplay across two distinctly different rooms. In the first, your job is to fire up the Shrink’o’mat, which is trickier than it looks! Once you’ve shrunk down, you’ll explore the old base, which is full of secrets, hidden objects and mind-bending challenges. As with the other rooms at clueQuest, there is a large element of searching. I actually relished in the role of key searcher, which meant I wasn’t left standing around while others were tackling a puzzle. It was thrilling to step into a space where everything was super-sized. A gigantic working padlock was particularly impressive, along with a huge box of matches and a giant cassette player. Interestingly, the giant padlock is the only traditional lock in the room. Instead, you’ll be moving sliders, turning gears and slotting objects into place. Standout moments were firing up the Shrink’o’mat for the first time, with all of the cool sounds and lights, and when the ah-ha moment hit with the giant cassette player. Our team of four felt like the perfect size, and we each had moments to shine. There was one very fiddly puzzle right at the end of the game that cost us a large chunk of time. It relied heavily on teamwork, and with the added time pressure, it certainly kept us on our toes. Our hearts raced as we frantically fired up the Shrink’o’mat to return to our normal size, finishing with minutes to spare. cQ ORIGENES was a big hit with our team, in no small part because of the supersized nature. We can only imagine what they could do with this concept in an even bigger space. For a full review of the venue and other rooms on offer, head to EscapePuzzler.com
Gameplay
Atmosphere
Customer service
Rowen was so full of energy and enthusiasm!
t
techieslikepie
42 escape rooms
While the mechanics of this room were generally enjoyable and it started out well, this is the room that we've had to receive the most hints in regarding the next step. The puzzles themselves weren't too difficult, but figuring out what was next frequently stumped the two of us. When a puzzle was completed, the new items or information that we received were unclear. This is difficult through obfuscation rather than mentally challenging, and that led to a frustrating experience that I wouldn't recommend.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Expert
Game tech
High tech
Scary
Not scary
Was anything broken?
No
Live actors
No
Easy to find location
Yes
Safety
Yes

Joanna241
180 escape rooms
Sadie was a super GM who really made us feel welcomed back and provided excellent support in terms of nudges and the odd kick in the pants when needed. There’s a lot to do in this room and we found it tricky to keep up with what to do, when to do it and what should happen next but perhaps that’s just us. It was still great fun and the theming is absolutely stunning. I have loved all the games here but this is definitely the most challenging. Maybe another pair of hands would have helped.
Gameplay
Atmosphere
Customer service
Ideal number of players
3

burgertheburger
49 escape rooms
The promise of the premise is greater than the reality of the experience. Being shrunk down to the size of a mouse and interacting with a once small world turned huge is so fun that before even setting foot in the space your imagination gets a little carried away. It's not that the room is poorly designed, it's just that when you imagine being micro machine sized you'd hope to get to do more than match different designs on the spines of now big books. The first half the escape is very fun and innovative, but the second half under-delivers.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Safety
Yes

Samsham
265 escape rooms
Great, fun and different room
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
2
Scary
Not scary
Minimum age
12
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Vision and colour puzzles
Easy to find location
Yes
Parking
Easy









