This one was a lot more fun than I anticipated. Some things were confusing, but once they were figured out, it made sense.
Gameplay was fine. Nothing that blew my mind, but wasn't underwhelmed, either.
Kinda fun having a half game room/half secret bunker vibe going on.
GM was lovely and adorable.
Particularly interesting or different
Yes
Had a cool puzzle that hid in plain sight. Not gonna spoil anything, but here's a clue - count the stars!
Kinda cheesy, but fun story.
This one made us get stuck a few times, but we did escape.
All tacticle/practical puzzles.
Four *may* be too much, just 'cause the room does have some tight quarters.
Zero scare factor whatsoever.
Everything is pretty easy to reach. I wouldn't call the puzzles crunchy, but definitely confusing at times. May frustrate younger players.
Physically active
Somewhat
Normal amount of movement.
Accessibility
The room isn't the easiest to move around with without needing to work around pieces of furniture in middle of one section. There's a small amount of color-based puzzles, but I believe there is some adaptability in them where that doesn't have to be the focal point in order to solve them.
Easy to find, but parking is very tricky.
Search for either paid street parking, or park farther away where you can park for free. Doable, but not the easiest.