βDarknessβ was the first escape game we completed without vision. It was atmospheric, creepy and unique β an experience that truly sat with me for some time after completing the game. The puzzles were thoughtfully designed and sparsely situated throughout the rooms to clearly signpost which puzzle props belonged together. Those props in the experience were carefully designed to be easily distinguishable when compared to one another.
We enjoyed βDarknessβ, and we look forward to our next room at Quest Room!
Puzzles were sparsely scattered β which in a sight-deprived context works well. It was easy to figure out what went together, and what belonged to another puzzle in the same space.
The audio experience was eerie, and the tactile elements were distinctly tactile and unique when compared to one another.
Lex and the team are always a delight.
Particularly interesting or different
Yes
The darkness element was so unique and enjoyable, particularly after playing nearly 100 rooms.
Creepy without being terrifying.
Easy/medium depending on the team β I can see how it would be very difficult for teams if their strengths arenβt in spatial visual manipulation. The difficulty of a room is hard to determine at the best of times β my partner found this room very tricky, I felt it was quite easy. Go for a unique, well craft escape room experience unlike (almost) any other.
Physically active
Not at all