A fun set design in an abandoned art museum, all the graffiti and art was a cool aesthetic that I enjoyed. Some good puzzles, some not so good puzzles but overall a decent experience. Where the room really fell flat for us was the story, nothing about this room nor its puzzles screamed: secret, agent, or even man. Rather multilinear but with hidden enough puzzles that we didn’t feel like we were overwhelmed. The lighting is upsettingly dim, as with most Rush rooms, which does not improve the ambience but cause unnecessary frustration.
Particularly interesting or different
No
One of the buttons on a puzzle was a bit fiddly, didn’t light up as it should’ve when pressed without a few goes at it.
Physically active
Not at all