
Jimtheorc
3 escape rooms
Lots of things to read but more than half of it wasn't used, all of the puzzles used magnet sensed and no locks/keys. And lots of red herrings A puzzle requires u to strike something even though we were told we didn't have to force anything, so it took many attempts before realizing we had to hit it harder. One of the puzzles required putting an object near a big object, but it's super vague where exactly it goes so you would just be gliding the object around but it would take so long to work. Also one of the clues had something missing on it so we had to ask for hints. I liked the design of the objects and the room
Gameplay
Atmosphere
Had webs and was dark and atmospheric, a bit too dark so needed to use lights. But no ambient sound at all.
Customer service
GM was welcoming and cool
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
Everything was sensor based
Ideal number of players
4
Tight rooms and corners but need help from others to find stuff
Scary
Not scary
Minimum age
10
Was anything broken?
Yes
It wasn't broken but there was paint missing from an object when it needed one
Live actors
No
Physically active
Somewhat
Crouching to pick up 5kg blocks around
Easy to find location
Yes
Parking
Limited