l
lennox
25 escape rooms
5.5/10 enjoyment and fluidity. Completed in a team of 2. The simple story/premise was fine, but the room felt very finicky with random Halloween-store props. There were quite a few locks and it wasn't clear which puzzle solutions went to which locks, so trying the combination on different locks made everything feel random and not cohesive to a story. There was a good combination of puzzles and riddles. They really weren't hard though. Pretty easy for kids to do. A lot of the challenge came not from the puzzles themselves but scavenging things in the dark room. If the room was brighter, it might've been easier to find pieces of puzzles that were essential to solving the puzzles. We had to get a few hints because we just missed some props. Also the room and puzzles were very mechanical and old-school. Not high tech at all in the sense that the game master needed to be watching us and listening to us to press something to unlock the next thing. From most to least favorite, I'd rank their rooms as the following, and I wouldn't recommend anything below Prey and Masquerade: Perfect Crime, Exodus, Prey, Masquerade , Nuclear Annihilation, Quarantine
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
8
Was anything broken?
Yes
Live actors
No
Physically active
Not at all