Deep South: The Butcher's BasementDeep South: The Butcher's BasementDeep South: The Butcher's BasementDeep South: The Butcher's Basement
1/4

Deep South: The Butcher's Basement

Mostly positive (23 ratings)

  • Escape room
  • IRL

Mark as done to rate

Permanently Closed - Driving towards the death south, you find a person crashing your path. Now you are trapped in a cell. Can you escape alive from here to save yourselves?

  • 4-12
  • 60 mins
  • Hard
  • Spooky

Ratings

All ratings (23)

Mostly positive

Gameplay
Mostly negative
Atmosphere
Mostly positive
Customer service
Very positive

Reviews

@jlions13
jlions13

191 escape rooms

This room is no longer available, but it was one of my better experiences here at Red Giant. The sets are a good size and quality, but it's got a lot of searching involved and not all the puzzles have intuitive solutions. They put an actor in the room with you to act as your GM, but he didn't really do much and made us feel a little awkward. First room is quite dark for no reason other than difficulty, the flashlights they gave us worked very inconsistently.

Gameplay

Decent amount of puzzles, most were fine. Enough that you will likely miss something.

Atmosphere

Too dark in the first room. The rest was average.

Customer service

GMs are fine. Don't love that they ask you to tip the GM, just pay your workers.

Particularly interesting or different

No

Story

Average escape room video.

Difficulty

Hard

Lots happening.

Scary

Spooky

They put a bag over your head to lead you into the room. Once the bag comes off it's not so bad outside of traditional serial killer set design.

Minimum age

12

Was anything broken?

No

Live actors

Yes

Didn't contribute too much. More awkward that useful, but kept us on track.

Physically active

Somewhat

Crawling is involved.

Easy to find location

Yes

Parking

Easy

Jun 15, 2023
@Jonny
Jonny

125 escape rooms

Deep South had great immersion before you even walk into the room. Not going to spoil anything. I am editing my review many months after we played. It is sad to see the room go. Was a great experience

Gameplay
Atmosphere
Customer service
Ideal number of players

5

Scary

Spooky

Mar 10, 2023 | Experienced Feb 27, 2023
@SwaggieJ
SwaggieJ

138 escape rooms

Overall, the room was enjoyable. The theme is well done, and even having a live actor was more enjoyable than I thought it would be. However, these rooms are built for large groups of people. I personally don’t like doing rooms with groups bigger than 5. I felt like I missed out on half the room.

  • store/u/944e679f-322d-4ed5-a13d-fb8ffa6038da_133.jpg
Gameplay

Here’s the thing, these games are built for large groups of people and there is a lot going on in the room. This means you won’t experience half the puzzles because you have to divide and conquer. This personally takes away from the experience for me.

Atmosphere

It’s well done. A little worn in some spots. Good for horror if you like that.

Customer service

Very friendly.

Particularly interesting or different

Yes

They start the game by putting bags over your head. I enjoyed the start of it a lot.

Story

Good and simple

Difficulty

Medium

Game tech

Mechanical

Some tech moments, but mostly mechanical.

Ideal number of players

7

6-8

Scary

Scary

Nothing will jump scare you, but it’s a horror room for sure.

Minimum age

15

Was anything broken?

No

Some of it is a little worn.

Live actors

Yes

This was new for me. I was hesitant about it, but it tuned out to be just fine.

Physically active

Somewhat

Accessibility

Pretty wheelchair accessible. Colorblind will have some issues. Hearing impaired should be fine. A good portion of the room is rather dark

Easy to find location

Yes

Parking

Easy

Oct 29, 2022 | Experienced Aug 6, 2022
@Lord
Lord

46 escape rooms

I’m going to preface this with a few things. One: We played 3 of their rooms back to back on the same day. Two: I have played hundreds of escape rooms. Three: this review is based on my experience and has some of my personal preferences and opinions mixed in with facts. I like to break my reviews into multiple parts and provide each part with a sub-score from 1 to 5 stars and, in the end, provide a cumulative aggregate score based on all of the sub-scores. The areas that I review are as follows: - Pre-experience (booking process, rules and initial interaction, pre-game logistics) - The experiences itself (immersion, puzzles, story, game flow, set, cleanliness, clues, clue delivery system, actors, game masters, and room element functionality) - Post-experience (exit from the experience, picture, and wrap up.) 🗝 PRE-EXPERIENCE: ⭐️⭐️⭐️ So to start, I liked their website. It was easy to use and mobile-friendly. The booking software is Resova which is my preferred booking software. The room art and descriptions are nice and informative. Though I do believe they do a poor job saying on their website that you MUST bring 4 or more people to play, or it may cause issues. We didn’t find out until we arrived that typically you have to bring at least 4. We thought it was just a ticket minimum thing for financial reasons like other establishments, not gameplay reasons. We happily paid for 4 tickets even though there were only 3 of us. The parking was easy, and the place was easy to find. We were greeted by a kind staff member and a clean lobby and restroom. The video for rules was informative, and the waivers were easy. A few things that didn’t sit well with me: They give you free drinks if you write a review there on the spot. This caused inflated reviews and artificial scores. They have posters posted everywhere for weird micro up-sells for the rooms, like pay $90 to be a VIP for a room and get things, but it was vague and promoted you to ask an employee. Also, it had a variety of things posted to provide tips to staff which is just slightly tacky in my opinion, even though we ended up tipping everyone just to be kind, and they really pushed it. More on this later. Now, after the initial logistics, we locked up our things and had the info given to us, which was good. And we went into the experience. 🗝 THE EXPERIENCE: ⭐️⭐️ Let’s start with the good. I enjoyed the intro. You get bags put over your head, and it’s spooky. The set was above average in terms of production. There is a lot of square footage and multiple rooms, which I liked. Unfortunately, that’s about it. Now onto the bad. The room is dirty and worn. There was dust, dirt, and grime in many places giving off grubby vibes. There’s no reason for it to be dirty; the staff should be able to stay on top of cleanliness. There were many spots where the set could have used maintenance and upkeep with paint chipping and things looking dated and overused. There’s too much math. This location loves to use math in all of their rooms, and it kills the flow. Escape rooms should be done throwing in hard, pointless math as a puzzle. There are more creative and intuitive ways to create puzzles and game flow, and math isn’t one of them. There are too many locks. Mechanical locks are abundant and, at some points it, purely overwhelming. There’s an actor in there with you the whole time, and the actor is the game master, and they also give you all the clues you need. I don’t like this. They become another player, and your experience doesn’t feel private and messes with the group's vibe. We had to be walked through a lot of it because some things simply just didn’t make sense. We as a group have played hundreds of rooms, and there were many times we didn’t have any clue what to do, and we would receive help, and the help we got made no logical sense. The story felt fragmented and inconsistent. There were also tech and puzzle elements that didn’t fit the theme or story. They do this thing with red locks and red sticker dots that tell you not to touch something or mess with them; that kills the immersion for me. I hate do not touch stickers and things of that nature. It ruins immersion and is not needed. Don’t put things in a room you don’t want people to touch and hide your resetting access points to seamlessly integrate into the set as if they aren’t even there. I felt more stuck and frustrated than accomplished and productive, which often indicates a poor game flow and puzzle implementation. The experience lacked luster, was mundane, and at times frustrating. Heavily inundated with locks and big leaps in logic make the game hard to play and succeed. 🗝 POST-EXPERIENCE: ⭐️⭐️ The post-experience was fine. The host fell flat and didn’t really celebrate with us or as us any engaging questions like our favorite part or anything. But she did make sure to beckon us over to tip the actors, which felt forced and kind of awkward. We ended up tipping anyways but just felt tacky. The picture walls were nice. OVERALL RATING: ⭐️⭐️ out of 5 The primary factors causing the low score: 🔒 set cleanliness and upkeep 🔒 way too many mechanical locks, as well as way too much variety of the same type of lock, making it hard to open because they were hard to read or figure out. 🔒game flow lacks logic and constancy. 🔒puzzles were redundant, required a lot of reading, and a lot of help. 🔒game master in the room.

Gameplay

If I had to rate the gameplay between 1-10, I would rate it a 6. More often than not, we needed assistance from the in-room actor to figure things out that were complete jumps in logic. So there was a lot of hand-holding due to improper game flow. Though all in all, it was fine.

Atmosphere

The set was above average, sitting at a 7 out of 10. The set was just immersive enough. However, it needs to be cleaned and updated as you can tell the wear and tear is taking a toll. Not great, but not terrible.

Customer service

The staff for this experience were good. Nothing spectacular but kind and informative.

Particularly interesting or different

No

No. There was nothing extraordinary happening here. There were a couple of clever moments but nothing revolutionary.

Story

All in all the story didn't stick with our group. We weren’t sure why there was an actor in their and what role they played in the story which was confusing.

Difficulty

Hard

Very lock heavy and leaps in logic make it hard to stay on a consistent path.

Game tech

Mechanical

Ideal number of players

6

Scary

Spooky

Minimum age

15

Was anything broken?

No

Live actors

Yes

Physically active

Somewhat

Accessibility

The room seemed it could accommodate some with certain movement impairments.

Easy to find location

Yes

Parking

Easy

May 4, 2022 | Experienced May 4, 2022

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