Mark as done to rate
The mystery of Area 51 started for us Earthicans one night in 1967 when something crash-landed near Roswell, NM… But to really get through decades of internet rumors and tropey sci-fi schlock, you would need to physically ENTER the facility and look around for yourself. Today is your lucky day! We have enlisted the help of the world’s craziest Hacker to exploit all of those 1990s-era security protocols the military still uses... You might say... "We're in!" Warning: This is a top secret government site… there is no telling what you may find inside. It will be filled with secrets and outright lies to cover them up... so don’t trust what you see on paper, trust what you see with your eyes!
All ratings (69)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Mostly positive
70 escape rooms
I had a love-hate reaction to this room. Theming was good; sets were well done and at times, spectacular. But there were a few tech-related puzzles that were unnecessarily difficult to figure out how to navigate and wasted too much valuable time early. And WAY too much manual reading with low lighting and very difficult-to-read letters on a screen. One puzzle required someone to spin a wheel constantly for a long time (and thus removed from the rest of the room). The mechanical puzzles in room 2 (or 3?) didn’t work well - which, again, wasted too much of our time unnecessarily. I’d say you either need more than 3 people (we only had three) or have to nail every puzzle early. There are a lot of rooms and lots to solve, overall. So, artistically, Area 51 gets high marks, but the game play, broken puzzles, and uninspired GM interaction left a bad taste in my mouth. Still gets a 👍, overall, but sad that it didn’t go better.
Torn here. Definitely unique, but didn’t flow well.
I thought the set design was well done; really impressed with the use of space
Was very hands off. Usually I like that, but this time, I wasn’t a fan. Wouldn’t say it was a thumbs down, but wasn’t a thumbs up, either
Yes
Again, on the meh or neutral aide here
Puzzles medium, but overall hard - due to over-reliance on outdated tech
Mechanical
Would say 4-5. CANNOT do this room with two. We had three and really needed one more prob.
Not scary
14
Yes
Room 2 had some puzzles not working properly. Also, one of the screens was impossible to read
Yes
On-screen
Somewhat
At least one member must climb and crawl
Yes
Easy
40 escape rooms
Really great room! Good theming and decor with lots to do. Host was a little hard to hear throughout but the puzzles were all great. Highly recommend!
Good gameplay! Lots of different things for people to do.
Excellent theming and decor!
High tech
31 escape rooms
This was a fun room with LOTS to do over multiple rooms. As a group of four experienced escape room players, we were busy the entire time and escaped with under a minute to spare. Definitely some fun mechanics and suprises... and a few puzzle types I had never seen before. We really enjoyed the concept of the GM being part of our "team" and getting to see them on video at the start of the game. Seems like a tactic that could be used by more escape rooms.
3 escape rooms
There was not a coherent path through the puzzle. It just seemed random. There was no debrief by staff. Challenging but not a favorite.
11
77 escape rooms
Recommend the other two rooms they have but not this room. This room could possibly be good if you had a more interactive game master.
Did not flow well at all! Needs flashlights.
Game master was not helpful and the room needed guidance as the flow was not there.
The plot would have been good.
Mechanical
Not scary
Yes
The computer did not work correctly and had to be reset.
No
Somewhat
Yes
Easy
67 escape rooms
Horrible! Everything in the first room was janky. Nothing worked in the second room and when we failed because we had no clues and no help, and couldn't get the big wheel contraption to work, she wouldn't even show us what we missed. Just awful! Don't waste your time.
2
21 escape rooms
Game was fun and immersive. Just wish our team of 2 didn’t have to buy 4 tickets.
Medium
Mechanical
2
Not scary
No
No
Not at all
Yes
Easy
115 escape rooms
I thought overall the room was good, some of the puzzles were pretty finicky and strange but pretty cool nonetheless.
62 escape rooms
It has some unique puzzles, but our group of 4 had struggles running things in parallel. Several spots where we were spectating one person solving the puzzle.
Yes
100 escape rooms
Game time started before debrief was done by game master. Didn’t enjoy it at all.
You have to complete one activity before you can do anything else so with a big group lots of standing around.
No. Game master was hard to understand and talked too much without saying anything.
No
Showing results 1-10 of 10
“…abundant sci-fi references, various surprises, and one jaw-dropping reveal that made me giddy.“