Two (soon to be three) experiences that take place in the same physical space. (An idea which fascinates me from a game design perspective.)
The set was just that of an office building - desk, file cabinet, etc. But done completely in black and white, which while a small thing does wonders for the immersion. As does the 1940s soundtrack playing on the radio. You wind up feeling like you’re in a classic Film Noir.
Episode 1 felt a little like it was designed for kids. The game game would direct you what to do next at each step. “Now use the clues in these pictures to eliminate two of the suspects…” All of which could be removed as far as I’m concerned and the game would still function well. That said, I’d still recommend playing it.
Episode 2 did not have that “hand-holding” vibe at all though. Had a bit of a richer story and some repeat characters, which was nice. Very clever to see the same components used in different ways, as well as how they clued which things to stay away from because they were part of the other case.
I will definitely be back for Episode 3.