Even 7 years later, this still stands out as one of the best rooms we have ever done. Aside from the first part of the game, there is almost no text/language elements (as part of the "Alien" part of the game), something we found delightful and entirely novel at the time. Many of the puzzles are deliciously tactile, and there aren't a plethora of conventional locks like a lot of escape rooms. As with every room at Maine Escape Games, it is crafted with an amazing amount of care and attention to detail. We've been looking for 7 years for something to kick this out of it's top 5 spot, and after ~100 rooms, we still haven't found it.
This still has one of our favorite puzzles of all time. The flow is amazing and it's achievable by two players, which my husband and I love. It was so great we brought our kids back (8 and 9 at the time) and they were equally obsessed.
Obsessed with the attention to detail here.
Renee is the MVP of GMs. Never had a better, more welcoming host.
Particularly interesting or different
Yes
Like I mentioned in my review, the lack of text-heavy elements in the second part of the room was delightful.
This is the only minor strike against this room. There's a slight stretch of why you wind up on a spacecraft. Not enough to distract, but I wonder if it would be better to start directly on the ship.
Easy in the best way possible - great for first timers and families.
I'd say somewhere 2-4 is perfect.
I think 8 is likely as low as I'd go, because some of the puzzles are a big "thinky" and may be frustrated for lil guys.
Accessibility
Pretty accessible. Color blindness may be a slight issue?