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Part escape room, part choose-your-own-adventure, completely unique. THE LADDER is a fully replayable immersive experience in which your choices and performance determine the outcome! Get ready to embark on a 50-year career at Nutricorp, an Omaha-based vitamin company with more than a few dark secrets to hide. Each room of The Ladder represents a decade—from the rockin’ 1950s to the less rockin’ 1990s—and features both scored games and puzzles. Your score will allow you to make certain choices (Wanna raise a family? Wanna hire a secretary?) while solving the super-tough and fully optional puzzles will grant you access to new parts of the story—and an entire bonus room. Featuring a 90-minute runtime, 5 playable avatars, 8 different sets, and nearly a dozen different endings, The Ladder has been designed to blow your mind not once, not twice, but as many times as you care to visit. Will you play as a hero or a villain? Will you make your first billion or wind up penniless? And did you ever figure out what was in that mysterious pneumatic capsule? Well, you know what they say: if at first you don’t succeed…you’re probably a talentless hack. Or maybe you should try again…
All ratings (468)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
25 escape rooms
So it wasn't so much an escape room rather an interactive game where you play mini games with multiple endings depending on your choices and if you solved certain puzzles. The mini games you play in various rooms help earn you money for a certain goal and There are puzzles that you can choose to do or ignore that can affect you later in the experience.
Yes
There were signs that mentioned the some parts of the mini game was broken.
310 escape rooms
I can see why The Ladder is decisive. Lots of people love it and lots of people hate it. I definitely see both sides of the story. It’s unique, ambitious and tries to tell an individual story every time, while having enough for everyone to do. Pick two. I really like what Hatch has done to definitely push the boundaries of the standard escape room. I see the criticism and agree that it is valid. The game itself though is now in a state such that the core gameplay loop is solid and fun varied puzzles make it a good experience. The puzzle track we did not solve, though a repeat play may change that. Feels like a real life video game. Take from it what you will, I appreciate how ambitious and different this game is. Though not for everybody, it’s truly ambitious and worth a play through at least once. Also it was my 300th game!!
Solid, mix of everything to keep everybody entertained
The set was definitely the star of the show
Great!
No
Some minor puzzle parts had an issue with sensors
40 escape rooms
This really felt like an RPG videogame with mini games come to life! I was completely immersed from the very start. The tech, the puzzles, the mini games, the overarching score, and some of the uniquely frenetic and overwhelmingly fun elements that I will leave vague to prevent spoilers were amazing - I'll come back to replay it for a different ending for sure 💯.
There were elements in this escape room that I had never experienced before!
The set design, technology integration, and storyline were immaculate ✨
Not scary
76 escape rooms
This is one of the more uncoventional escape rooms because there is an escape room component (puzzles) but there are also mini games. Even now, I still don't get the entire concept. 😅 But I did this with 4 people. And 2 people (myself included) focused on the puzzles, while the other 2 (or 1, depending on how hard the puzzle was on that stage) focuses on the mini games. I was with go-getters so they were aiming for Messiah level (completed the puzzles and did very well on the mini games), but we fell short and only got President level. 😅😆 Our GM did say that our group was the only group who was able to achieve President level because everyone else achieved Clown status that day. 🤣 So that was still pretty impressive. 😁
6
Bring atleast 2-3 people to solve puzzle and then 3-4 people to focus on the side games.
81 escape rooms
Definitely like no other room or rooms I’ve done this far. It’s sorta like a choose your own adventure thing. Will be going back again for alt endings
No
87 escape rooms
The Ladder is not a traditional escape room game as it is designed to make you come back and replay it. The story was well-designed and the props were fun. Our group enjoyed the individual little games and spent most of our time grinding those out. BUT (yes, here we go), as an escape room fan, this is not what I’m looking for. I’d rather spend my money at an arcade to play those games. I honestly think it’s not worth the money because you compile many games into one experience (and some props did not working properly given it’s a relatively new room) . It’s a novel experience I’d say, but I’d prefer a more traditional escape room experience.
Not scary
1 escape room
So upset that I made an account just to leave a review. 90 minutes gameplay time is not truthful by the way. I think this must be mentioned, because you have to earn that last 15 minutes. Normally you'll only get 75 minutes.. One of the worst overall experiences I have had, would not recommend unless you have plenty of spare cash laying on your bedroom floor. This game is designed with a difficulty that would require multiple attempts to clear. The first red flag is that there is an option in the beginning that is locked unless it was your repeat attempt. The difficulty will be explained in greater detail in the [Gameplay] section. However, to me it was an artificial difficulty, intentionally designed to be generally unclearable in the first attempt.
Terrible. You'd have to pay me to want me to play again. The rooms are segmented and disjointed, you cannot access the previous rooms once you've entered a new one. Each room is divided into 2 main quests: Main and Side. You only have 15 minutes per room, and no clocks to tell help you keep track of time. No phones can be pulled out during game. After 15 mins, you must leave the room and all progress of Main Quest in that room is made null unless you complete it. Either you solve it or all the efforts made to complete it is bust. And in the next room, start anew with all new puzzles. The rooms are kind of cramped. My group went in as 5 members, there is enough space for us to move, but frankly speaking, the Main Quest's area is very cramped, and looking back it was an intentional design choice by whoever designed this, for reasons below. The instructions said that the Main Quest was meant to be played by 3-4 players, but baby please... In one room, the physical playing space is small, us 2 skinny asian standing side by side would have blocked all visibility of the main quest area. And if we take into account the actual task of the main quest, could be done with just 2 people. Due to this, 3 people are playing side quests for the entire 75 minutes. Which is basically arcade games. We had no choice but to do this, because the way the game is designed forces the group to delegate the fun of the puzzle solving to the top 2 intellectuals of the group, and the rest to do the mindless Side Quests because failing to achieve a certain amount of Side Quest point will affect your ending. So question: Would you pay upwards of $70 to play arcade games for 75mins that you can play on your mobile phone or the arcade centers? Seriously, those are the Side Quests. Even with 3 people playing Side Quests, we failed to clear the Side Quest requirement. We only achieved 70% of the target. Now onto the Main Quest: The clues were vague and confusing, and once you get the groove on how to solve it, 15 mins is over and you have to get to the next room. Your brain is constantly disoriented and you never get the satisfaction of solving the chain of puzzle. For the record, my group's average clearance record for Escape Rooms is about 75%. Per this game's standard of grading their players, we solved 0 of the Main Quests. That's 4 Main Quests that we failed to complete.
Props were pleasant to the eyes
The Gamemaster had good vibes and friendly.
Yes
It is different and interesting, but extremely poorly executed due to gameplay design.
I'll be honest here, I'm too upset by the gameplay to really care about the storyline by about 40% of the gameplay.
Expert
The difficulty is artificial, it was not designed well.
High tech
6
2 focus on Main Assignment, the other 4 do Side Assignments.
Not scary
21+
Confusing and vague clues. While it is boastful, but our group of 5 is a pretty intellectual bunch.
Yes
For a new escape room, the pieces were terrible. When you do Side Assignments, incorrect entry will deduct points from you (it will determine the ending you get). I did 2 Side Assignments in 2 different rooms, and it was not functioning properly. They cannot register inputs, so I cannot submit the correct answer, and so we got punished for their broken machine, fun times. And in another, it was giving me outright false clues, which thankfully I figured out. Do note that for some of the Side Quests, the penalty for getting it wrong could be of a higher value than the reward it gives for getting it right. If recording was allowed, I would have done so, because these are so infuriating,
Yes
Somewhat, we have a quest helper that comes in after about 5 mins each time we enter a new room. The helper will stick around for a few minutes and then exit the room again.
Somewhat
It does require basic physical ability.
Yes
Limited
22 escape rooms
It’s less on a traditional escape experience, and more an interactive almost video game like experience with some core puzzle elements. Essentially each room is one core puzzle with mini games on the side. It’s a cool room design, high tech touch points throughout with a very unique play experience. My big critique of the room is that while it’s designed for 6+ players, it’s very hard to have more than 2/3 working on the core puzzle at a time. While others are off in their own world doing side quests. The experience feels disjointed. I appreciate the ambition of this, just doesn’t quite gel to me as an overall experience especially if you’re desiring a traditional escape experience.
Yes
45 escape rooms
I really wanted to thumbs up this game. In some aspects it is insanely impressive. set, and visual quality are at the top of their game and yet, it doesn’t save them from a poor pricing model, tone deaf themes, and lackluster gameplay/ending. While in the moment I thoroughly enjoyed most of the game. The ladder is not like most escape rooms. More of a live action video game. combining games and puzzles throughout. Games give you money that progress towards your end goal. And puzzles add an extra flair to the lore and experience of the room. (You want to finish puzzles. You’ll feel more fulfilled). My gripe is not with the difficulty but instead with how the game is designed to make use of the replayability feature. We dedicated almost all of our time to these puzzles and only finished 1 of them. At the end of the game, you are given a breakdown of how you did and where your ending fell in the grand scheme of things. We fell in the bottom half. Expectant of a first time group to this replayable experience. But to return I still have to pay over 300+ dollars to do so. The small discount they give you after to come back is nice but not nearly enough to incentivize me to play a replayable game. If the ladder wasn’t built upon replayablity I wouldn’t have such an issue with the pricing. A replayable game about corporate America asks its players to dump hundreds if not thousands of dollars into it should you want the whole experience. In my opinion that’s tone deaf of the designers to price the game in this way. (Totally get real estate isn’t cheap and escape rooms are leisure activities but I’d genuinely come back and play if I didn’t have to spend so much to come back each time.) Overall it’s an interesting concept. Just racked with issues though. Games were fun, our janitor great, effects cool, but I left feeling like I got 50% of the experience and if I just payed them more money, I’d get the extra 50%. So much for climbing the whole ladder.
Hard
High tech
Not scary
Yes
A couple of the games were not working
Yes
Somewhat
Yes
Medium
173 escape rooms
i really wanted to like this room but it just didn’t bring me joy. i’ve done a lot of escape rooms and some immersive experiences and maybe because it cost $89 per person i had high expectations. maybe if my group focused on the puzzle aspect, we would have had a better experience? i don’t know and will probably not find out.