While this was not a super high tech or large production room, it was a cute room with a cute story. The puzzles were primarily lock based, but required you to use some of your senses to figure out the answers. Overall, enjoyed the room and the workers. One guy who started the game really got into character which I really appreciated.
It was fun at times, but it was a challenge to determine what to do next at times.
It's a cute setting with lots of colors and fun puzzles along the walls.
The GMs were super friendly and very eccentric. Loved the silliness from the very start - they really got into character.
Particularly interesting or different
Yes
Some puzzles required you to use several different senses, which was quite different than the usual.
The story was cute. Also really great for family and kids.
The puzzles weren't that difficult, but the last puzzle was tough... I don't understand how kids could even get that one really, especially because we couldn't write anything down.
The safe was broken, so the GM had to manually unlock it to give us the contents within it.
Not really. Only the GM in the beginning.
Physically active
Not at all
Accessibility
It's a small room, but could fit a wheelchair. Not great for people who are colorblind.