Overall we enjoyed the game. Interesting elements and story. We did struggle a few times and found the clue system on a screen in the first room was frustrating and broke our immersion. The team at Clue looked after us and there is plenty to enjoy about this game.
A little hard to figure out at times but this may have been us. The main issue was the hint system when we got stuck it was a text system in the first room. Frustrating to have to run back and forwards especially when we were right on time. We also really struggled with one of the puzzles and the games master had to come in to help us in the end. Felt like that part wasn't working properly. Other than that the story went together well and there was a variety of puzzles. When we were tight on time was frustrating to wait for animations etc to complete.
Atmosphere
The design was good. Screens etc made it less immersive for us. Some parts were work and hard to read but most was fine.
Particularly interesting or different
Yes
There was an interesting use of space to create the different play areas.
An interesting story which generally helped lead us in the right direction for the next puzzle.
We got stuck on one puzzle that ate a lot of our time.
A bit too much reliance on screens and projection for our liking but I think that is probably preference.
One part in the first room was broken but it was explained up front and didn't cause a problem. We had issues with a puzzle later on that may have been a bit faulty.
Physically active
Somewhat
Crawling sections and also running back to the first room to see clues.
Accessibility
Colours were part of it. Clues were text based. Some sections required crawling but you don't all have to go through it.
Parked in the Snowhill station car park. Maybe a bit tight for larger vehicles