Pretty rubbish escape room. There's a couple of good puzzles but the majority either don't make sense or are super basic. Several puzzle rely on a similar key system making it really difficult to ascertain which clues/items belong to which puzzle. There are several features of the room that aren't used or seemingly make no difference to the room. It's also a very dark escape room and we were only given one torch, meaning only the person with the torch can actually see anything until you get the lights on (well into the game). There's the start of some good puzzles but they've not been followed through, meaning the main challenge of the game is that you can't see and you're trying to work out illogical puzzles that don't feed into flow or story line.
No flow, very little storyline.
Some good atmospheric additions, but the thumbs up is being pretty generous. Also because several of the puzzles/props don't work properly the staff had to pop in several times.
The member of staff we had for this game was good, can't say the same for the second game however.
Particularly interesting or different
No
Nothing I've not seen before, generic puzzles that felt pretty out of context for the story line