C
CrayZInk
17 escape rooms
Important main pieces of puzzles were broken/not functioning properly, couldn’t tell what clues we had and hadn’t used in the room. Most puzzles didn’t make sense even when the host tried to explain them they seemed like a reach.
Gameplay
Important main pieces of puzzles were broken/not functioning properly, couldn’t tell what clues we had and hadn’t used in the room. Most puzzles didn’t make sense even when the host tried to explain them they seemed like a reach.
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Hard
Ideal number of players
3
Scary
Not scary
Minimum age
6
Was anything broken?
Yes
Several large puzzles were broken and did affect gameplay- threw us off… we were unsure if a puzzle had been solved when we did not use a clue to solve it and it automatically opened.
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy