While not one of my favorites and could probably use some fine tuning, this is a mostly good room that should be considered by enthusiasts only. Probably one of the more surprisingly difficult games we’ve played that really pushes your skills to their limits. Many leaps in logic and multiple confusing or obtuse puzzles that require suspension of disbelief and creative problem solving for unrealistic (and unreasonable) game logic.
Starting off with the good: the production design and art direction is actually REALLY good and does a nice job of capturing a sense of time and place. It’s even cold inside (like an ice cream parlor would be) and in its freezer. Kind of crazy when you experience it for yourself. Plenty of details to absorb and see.
Then the not so good: many puzzles requiring too much arduous reading and exposition. Lots of puzzle logic that are superficially difficult, time wasting hoops to jump through. There’s ALMOST too much to do, and one of the least favorite things you could ever include in escape rooms (and one I consider a cardinal sin): MATH. Oh my god how is this still a thing? Nobody should be including this anymore in an escape room. It’s so Gen 1 and needs to be retroactively removed entirely.
This brings me back to my original point about fine tuning. A room like this could really benefit from an overhaul with its puzzles. Cut the fat, trim the extraneous and you’ve got a great, streamlined escape room ready for the modern era. It feels too stuck in high end Gen 1 puzzle design and it hurts the room greatly because it’s actually a pretty creative and good time otherwise. Even though it’s billed as a family friendly experience, I think families will leave this one frustrated and annoyed. This is not for newcomers. Experienced escape room players need only apply.
Physically active
Not at all
Accessibility
Small rooms, puzzles with colors. Some puzzles have objects high up that are hard to see