Motel was a very traditional room, with lots of mechanical puzzles. We didn’t feel that the gameplay flowed as well as it could’ve, nor that this was particularly challenging (we finished with a decent amount of time to spare as a team of 2). One particular gripe we had was in regards to lighting - the room was very dimly lit and the torches kept flickering off (we gave up asking for replacements and just used our phone torches). Overall, a good room.
Classic escape room design - lots of number locks and key locks. Flowed somewhat, although there were multiple puzzles clustered that you had to determine which answer fit which padlock
Particularly interesting or different
No
Completed in ~35 minutes - a scarcity of non-essential props led you to assuming everything in the room had a purpose (which it would)
Mechanical - two nice interactive props broke up the key and lock feel and were very welcome!
More than 2 players would likely be competing over limited resources if experienced
Dark room with torches for lighting / likely not suitable for young children
Physically active
Not at all