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Your world-class espionage outfit has landed you inside a prestigious art museum. A recently stolen masterpiece is presumed hidden within the office of the museum’s egotistical curator, Vincent Hahn. With the help of your intelligence agent on the outside, you have one hour to find your way into Hahn’s office, recover the painting, and slip away before Hahn returns.
All ratings (71)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
17 escape rooms
overall interesting, there was one particular puzzle that required big leaps in logic, or random chance. I dont enjoy when those types of puzzles are present. Other puzzles were enjoyable so overall still a good experience. but we wasted a lot of time on a puzzle because we kept expecting some logic to be involved. there wasnt, it was try all variations of something until it worked.. Even asked the game master after if we missed something, we did not, thats how the puzzle works.
35 escape rooms
Good room, but probably their weakest from a design aspect. It was still fun and not too difficult.
Not scary
40 escape rooms
7.5/10 Heist was the first time I returned to a 'The Escape Game' locale, years after doing Prison Break & Mission: Mars. This one didn't quite live up to my memory of either of those but it was still a good room overall. I enjoyed the "break-in" theme of things, and some of the gimmicky things were actually a lot of fun in this room instead of annoying or feeling like a time sink which I've experienced elsewhere. The last 15 minutes of the room was so much fun, but the middle third really felt barren of puzzles to solve, and relied on our ability to find something hidden before we could make any progress that really frustrated us for a bit. We are quite stubborn with using hints though, so maybe an extra clue or two along the way may have made it felt more cohesive and fun in the middle.
Unfortunately I do not feel this room flowed all that well. There were sections with lots to do followed by nothing and then a few obscure puzzles that didn't quite have the definitive characteristic I prefer in rooms. It should not really ever be uncertain whether you have the right answer or are even doing the right thing to lead you to a solution.
Theming was good and everything felt cohesive for the most part in the room. Final puzzle really elevated my enjoyment of this room. Until then I was feeling very "meh" about it all.
TEG always has very enthusiastic GMs.
No
Nothing crazy here. Lots of recycled puzzle types from their other rooms with the exception of one or two.
The story/intro was good to set-up the scene and room. The little tidbits along the way did a good job of keeping me interested (when they came) and the finale was really the highlight of it all.
Medium
Mechanical
6
Not scary
10
No
No
Not at all
Yes
Easy
33 escape rooms
This is a good room with some fun puzzles. Nothing terribly new here, but definitely has a good level of immersion. It was fun going through the room and I thoroughly enjoyed the puzzles and would recommend it to people who are newer to escape rooms in general. Great set design though, and definitely had some clever moments.
Easy
High tech
2
Not scary
10
No
No
Yes
Easy
35 escape rooms
A good room but honestly forgettable. Nothing new or something I hadn’t seen before. Good to do for a challenge but don’t expect any surprises.
No
65 escape rooms
Fun game. One puzzle had a major leap of logic; another had a couple of potential interpretations, but that was more “thinking in a rut” than a design flaw. Overall, though, some fun & creative puzzles - we enjoyed ourselves!
No
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