
edelmaniacs
170 escape rooms
The fact that this room is on a WW II aircraft carrier offered so much potential but it just fell short. Unfortunately, there were massive technical errors during our game. After the game the GM told us the power blinked the night before and no one told them. But that led to 2 GMs being in the room with us for the first 20+ minutes while they fixed some of the tech. After the game, we had questions about how one thing happened and the GM said he “was playing the game with us” from the control room so he did it for us. Kind of a bummer because it was probably one of the funnest things to do in the room. We’ve been going over this room for a day now and we think that even if the tech worked perfectly, it still had some flaws as far as game play. If you’re going to the USS Lexington, it’s cool to go up into this area, just set your expectations appropriately.
Gameplay
It may be novel but it did not flow well and wasn’t terribly fun
Atmosphere
It was on an actual aircraft carrier, so that’s cool.
Customer service
GM was nice but clues were not helpful
Particularly interesting or different
No
Lots of potential, but no
Story
Difficulty
Hard
Saying hard because objectives were unclear
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
12
Was anything broken?
Yes
After the game we were told the power blinked the day before and no one told the GMs. Almost nothing worked in the room for the first half while 2 GMs were in the room with us fixing the issues
Live actors
No
Physically active
Very
Getting to the room was very active. Had to climb ladders typical of WW II aircraft carrier!
Accessibility
Not accessible at all
Easy to find location
Yes
Parking
Medium
Smallish lot