
LockedandLoaded
104 escape rooms
6/10 Algernon’s Shop of Magical Goods just about scores high enough to get a thumbs up. This room was full of red herrings, which stumped us as we began creating our own puzzles with no outcome. We also felt that the flow from puzzle to puzzle was off at times and we had to make assumptions in order to complete a lock. A couple things didn’t work properly or took a while to trigger. The set design and overall ambiance of the room was really well done and was the best part of the whole experience. The ending was a bit far-fetched and felt out of place for us.