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STATE OF THE SMARTS There are some puzzles you solve and there are some puzzles you escape. In the newest Royal Escape Room, you and your squad are in the hot seat as you attempt to find the hidden clues, solve the riddles and unravel the mysteries of The Royal Society of Puzzles. With only 50 minutes to unlock the secrets, the suspense builds with every tick of the clock. Grab the smartest people you know, turn on your thinking caps, and get ready for an adrenaline rush. Here comes a mind-bending team puzzle experience you'll never forget.
101 escape rooms
As mentioned in other reviews this room is not decorated as an escape room, but holy cow did Royal make up for it with the puzzles. My husband and I have done over 50 rooms and consider ourselves experts but we couldn’t have done it ourselves without some guidance from the game master. I’m a decor snob when it comes to escape rooms; I really like the immersion but I appreciate that Royal didn’t half ass it and just went hard on the puzzles. We hate doing rooms with other people but really enjoyed this experience with 8+ first time people because there were enough puzzles for everyone to work on so that no one was just standing around. Puzzles are multilayered and require imagination and guidance from the game master but Fritz did an amazing job helping just enough to set the scene for us but not too much. I’m very impressed. A must do for any ability level. You won’t miss the “room” experience because the puzzles are all so unique and will challenge even experts.
99 escape rooms
Played on Quantum of the Seas. Free room with up to 12 players. It’s done in the teen club so it isn’t a typical escape room. The puzzles were all very unique and challenging. It was a pleasant surprise for a free room. I expect them to put in a new room for 2025.
171 escape rooms
Played this aboard Anthem of the seas. Fun little room good for the 10-12 players it asks for as puzzles are not linear. Obviously a pop up room on a cruise ship isn't going to be the highest level of design but we had fun and were glad to have it as an activity option!
63 escape rooms
Room was puzzles put in a teens hangout room with bad puzzles that made no sense and when questioned how we were supposed to get that, the host responded saying that he doesn’t know and that we were supposed to guess. also the host reset whilst we were still playing lol. if your on the ship and it’s free give it a go but don’t go out of your way to play
32 escape rooms
Overall I was disappointed in the lack of story, theme, and technical execution (especially after the NASA/space experience on Harmony of the Seas) Once past that, the puzzles were fun and my group did have a good time working together, solving the individual parts, and bringing the clues together for the final solve to escape (in under 45 minutes 🤘)
Gameplay and puzzles were decent. Could solve the main set of puzzles in any order, but needed all of them completed in order to solve the final puzzle
No theme or set design. Essentially a room with four tables in it. Very forgettable
GM was very welcoming and helpful to get us in the space and ready to play
No
Nothing novel or unique to the experience
No story, theme, or setup to this experience
Medium
Some steps were more obtuse than others, but our group of 9 were able to divide, conquer, and “escape” in under 45 minutes
Mechanical
All physically manipulated, no tech
8
Not scary
12
No
No
Not at all
Some of the puzzles were color based and as a color blind person, I could not participate
Yes
Deck 14 forward, near the area where you drop the kids off for day care
No parking, we’re on a boat!
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