Rebecca by Your Escape was our second and final room of the day, played in the afternoon after Ordo Sanctus. We were the same group of four, all with strong team chemistry, and had a great time once again.
What stands out immediately is that Your Escape has a clear signature style—we had played The Non-Believers over a year ago, and the same strengths were present here. High-tech transitions between rooms, dramatic lighting, and puzzles that challenge without ever feeling frustrating. Every room shift brought a fresh WOW moment thanks to clever design and visual effects.
Despite Rebecca being the oldest of their three experiences (over five years old), it still holds up very well. We solved everything without any clues and finished with 16 minutes to spare, making it a smooth and rewarding run.
One thing to note: the interior of the room was quite warm at times, likely due to the structure and insulation of the space—especially noticeable in the smaller rooms (though there weren’t many). A bit of air conditioning might make the experience more comfortable. Also we missed a photo opportunity at the end.
Special shoutout to our GM, Jamila, who was super attentive throughout and shared thoughtful feedback at the end, showing she was really tuned into how we played.
A very enjoyable and well-designed experience. Recommended for players of all levels.

Classical puzzles with locks but really well done.
Nice comments & anecdotes from the GM of our experience.
Particularly interesting or different
Yes
Transitions to each room.
Your Escape puzzles that need a bit more thinking / planning.
Physically active
Somewhat
Some crawling involved.
Plenty of space around and free.