R
Ruileryal
11 escape rooms
Overall I wouldn’t recommend. There were so many red herrings (they described them as optional puzzles and just shoved stickers on them). Unfortunately these optional puzzles included all the lore that would’ve made the room actually make sense. I was very disappointed with the sudden change in logic in the second half. Supposedly it’s to make the experience harder but it just felt mean. There’s no point we really felt we understood what was happening. Lots of locks were also jammed or rubbed off. There was so much that could easily be adjusted but wasn’t.
Gameplay
Gameplay was segmented weird. There were a bunch of red herrings described as “optional puzzles” with stickers on them. A lot of the puzzles were half-broken due to scrubbed off lock letters or questionable lighting conditions. I really wanted to enjoy it but it never felt like we were succeeding or understanding how it was designed.
Atmosphere
Basic design, but I can appreciate some of the hand-made murals. I just wish it was a bit more.
Customer service
Nice GM, friendly.
Particularly interesting or different
No
Story
A really good plot line. But terrible execution. A lot of the puzzles didn’t make sense because the story was only told via OPTIONAL printouts or puzzles you have no time to do. It should have been integrated.
Difficulty
Medium
We had 3 people so it was fairly difficult since we had the minimum.
Game tech
Mechanical
Ideal number of players
4-5 probably
Scary
Not scary
Note: there are some rooms that are dark and cramped
Was anything broken?
Yes
Some curtains should have been fully closed. Most locks were faded so we couldn’t see the combo or the lock got stuck
Live actors
No
Physically active
Not at all
The most active thing was moving objects
Accessibility
Lots of dark/cramped spaces and if you couldn’t stand one puzzle is basically impossible (there’s a window to look through)
Easy to find location
Yes
Parking
Easy



