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Legend tells of a map identifying the locations of mystical artifacts scattered across the globe. It’s been hidden deep within the walls of an ancient dojo guarded by secrets and mystery. To protect the map from those who would use it for evil, you must split into two groups, navigate the dojo, and find it before they do. Hurry, time is running out!
All ratings (156)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
75 escape rooms
We were really excited for this one because we love a good split start. Unfortunately there were several things that fell flat for us. There was a puzzle feature that malfunctioned early on (non user error) and it not only cost us time asking for help and trying to figure out if we were missing something - but it ultimately resulted in a puzzle becoming unavailable to us. The GM had to provide the riddle to us via screen. Additionally, it was really challenging to make those earlier connections. In the next portion of the room, there was a puzzle we spent several minutes on (partially because of a misleading hint and sticky programming - having to go through the puzzle several times to ensure our timing was exact or pieces placed exactly was frustrating.) After that, things came together quickly and we managed to escape even without having to use the “extra minute” that was granted to us for the faulty puzzle earlier. This room has a lot of potential, but definitely needs some refurbishing/work. Friendly GMs and easy booking.
There was a lot of potential for this room
The design was good overall, but definitely could use some touch up and maintenance
allow for plenty of time for parking and walking.
Yes
83 escape rooms
Love how all of the Red Door Rooms connect so was excited to do this one. The puzzles and flow were great. I’ll let you find out which one tested our patience the most tho lol. Overall great.
115 escape rooms
The gameplay’s decent, probably one of Red Door’s high/upper-mid tier games, but I’ld say the atmosphere in this one just feels kind of empty.
The atmosphere was good but there was just something missing that made it feel kinda dead, not in a peaceful zen kind of way and more of a boring kind of way
No
Medium
Arguably hard
Mechanical
4
Not scary
12
Yes
One major puzzle has an issue that doesn’t functionally mess up how it works but makes it a lot more annoying to solve
No
Not at all
(Just wanted to mention this has a smell based puzzle so hopefully someone in your team isn’t stuffed up though it’s pretty broad so I wouldn’t be worried about it)
No
Limited
14 escape rooms
A well designed/constructed room. Does a great job having you think a little outside the box. Your group will be split in 2 to start, just an fyi. Our GM Sophie was wonderful too.
Yes
Medium
Mechanical
6
Not scary
16
No
No
Somewhat
Yes
Limited
49 escape rooms
One of the better escape rooms. You start split up, so make sure your group is okay with that. Very high production values.
130 escape rooms
I agree with previous rooms about the puzzle difficulty and no clear sense of direction. We finished with two people but definitely would recommend four.
6 escape rooms
This was our first challenging puzzle. While I think some of the puzzles were super clever, like the koi, teapots, and others.. I do think that the room is ready for some maintenance. There are components that jiggle that are clues, items that are delayed, props ripped off the shelves, and holes in items where you would think a clue fits, but doesn’t. We spent way too much time analyzing broken items or holes that it ruined the flow. But I would say we did enjoy our time and the staff was amazing as always.
It was more difficult than any game we played before, it was intimidating because the first room appear very bare and gave you the impression there wasn’t many clues.
The set design was good, but I do think the room needs some maintenance. There are things that appear to move, holes in props, spaces for props, none which are even clues. I understand having distractions but these didn’t fit the bill. The number of rooms involved in the puzzle and being separated was a nice touch.
As always the staff was top notch, thank you Lauren for the enthusiasm and smiles.
I don’t think that the story was really that intriguing. Find a map, not very complex.
Hard
Not scary
Yes
I think when the staff has to clarify that things have a delay or that you need to do something stronger that maybe things need to be repaired.
No
Not at all
No
It’s in a side walkway that not many walk down, but directions were easy to follow
It’s a very popular outdoor mall, so there is a ton of people shopping and eating also looking for parking
65 escape rooms
There was a feature which we spent a good amount of time trying to make work. When we requested help from the GM repeatedly regarding this puzzle, they ignored us (or didn't hear us). After the game was over, they explained that that puzzle was broken. They then recommended that we play the room again some time to break the time record. Otherwise, the room was great and would have been my favorite experience at Red Door.
Not scary
Yes
No
53 escape rooms
Decent room. Some puzzles were really well designed but others could use more work.
137 escape rooms
Give yourself at least 15 minutes to find parking and the location on the weekends. Finding parking was one issue, then finding how the hell to get upstairs was another challenge in its self haha. This room was fun and the puzzles were great. Would recommend at least 4 people as you are split into 2 teams in the first part of the game. Great communication is required. One puzzle was broken in the second room-where you have to place certain objects wasn’t triggering right. Also, there is a smelling portion of this game, the scents are NOT obvious and you are better off guessing then even attempting to figure out what goes where. That puzzle needs to he changed in my opinion.
Yes
Expert
Mechanical
4
Not scary
16
Yes
No
Somewhat
Wheel chair friendly
No
Limited