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Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented state of the art 23rd century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd century standards. Your first order of business is escaping your turbolift and finding a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15% which is projected to be in precisely 60 minutes time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option...
All ratings (153)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
20 escape rooms
Fun room! I’ve been a big fan of Star Trek for years and been to this location multiple times and seen that they have this room. Finally did it. Not as challenging as other rooms in the same venue but still fun. Little to no Star Trek knowledge required but the theming is more fun if you do enjoy Star Trek.
Good gameplay, was pretty linear but not obvious
Good ambient noise and sound effects
Gave us a few nudges when we looked lost but otherwise let us solve
Yes
Pretty standard room, but mostly screens, very little physical puzzle pieces, about half way through you suddenly get an urgent puzzle which must be solved quickly
Fun story, inspired by TNG episode Disaster but set in Star Trek Discovery
Medium
High tech
Mostly screens
5
You start in a small room (turbo lift) so wouldn’t start with more than maybe 6 people
Not scary
13
Some elements took lots of critical thinking but nothing would have been too out of reach
No
Not broken but some screens have been very well used so weren’t as responsive as touch screens as we hold have liked
No
Somewhat
Lot of walking from room to room compare things
One tiny (1inch) step, Somewhat darker room but a flashlight is provided
Yes
Easy
52 escape rooms
This felt exactly like stepping into the Star Trek universe!! The theming was completely immersive, and the story flowed very well.
Yes
Medium
High tech
3
Not scary
1
No
No
Somewhat
Yes
Easy
45 escape rooms
The room was all technology-based with no traditional locks. Some of the key pads weren't as responsive, but overall an easier room with interesting design and theming.
No
52 escape rooms
Anyone who is a fan of Star Trek, would definitely love this room. I am someone who has never seen the movies, so for me, it just felt like a technologically advanced room. I would say the puzzles were good, but I think escapology offers better rooms for people who are looking for more of a challenge. Not to say this room is bad, I just think it is only worth it if you are a fan of the Star Trek Universe. I was not a fan of the no lock style room, but that may just be a personal preference. I am definitely more of a fan of classic escape rooms.
Yes
Medium
High tech
4
Not scary
10
No
No
39 escape rooms
Puzzle Quality: 15/20 Looks/Theme: 13/15 GameMaster Rating: 9/10 Operation Fluidity: 5/5 Combined Rating: 42/50 Overall Difficulty: 3.5/10 Quick Notes: - Multiple rooms, small in size. - Very immersive, electronic puzzles. CATEGORIES EXPLAINED IN MORE DETAIL BELOW: Puzzle Quality - How intuitive, logical, and unique the puzzles were. How well do the puzzles fit the theme? Looks/Theme - How much effort, time, and money went into making an immersive and unique atmosphere. GameMaster Rating - How attentive and helpful was the game master? Were the hints given in a timely manner and were they quality hints that helped but did not give you the solution too directly? Operation Fluidity - Was the game reset properly? Was it clean inside the room? Were the code entry and solution methods working properly as intended? Overall Difficulty - This is fairly subjective but is mostly correlated to how many total puzzles and how time consuming they each are compared against the 60 minute time limit that almost all rooms have. Combined Rating - Simply a total tally out of 50 of the four main categories. (Puzzle Quality and Looks/Theme are weighted a little more because they are the most important parts of having a good experience). The higher the number, the better the room! Just remember that a 5/10 or 7.5/15 or a 25/50 combined rating is an AVERAGE rating (for some reason in most people’s heads, a 5/10 is a below average or bad rating). So if a room has a combined rating of above 25, then it is a quality room and a good experience that I would recommend! It has to be a really well done room to score above a 35.
497 escape rooms
The Star Trek graphic design is on point and the tasks you have to perform on the ship feel suitably sci-fi-esque. A mixture of logic and physical puzzles which often require communication as information is located on opposite sides of the room. My only real complaint is that it ends rather suddenly. I would have liked a proper finale. It’s fine, but not exceptional.
No
Easy
High tech
2
You want at least 2 for the communication puzzles unless you have a photographic memory. 3-4 would also be fine but definitely not more than 4.
Not scary
13
No
Nothing is broken, but there is one ghost puzzle in the beginning area which seems like it would have been easy to remove or at least render obviously non-clueful.
No
Not at all
Accessible. Nothing relies on color. There are a number of audio segments.
Yes
Easy
125 escape rooms
This one was fun- no locks and a lot of tech, as you would expect aboard a space ship. Very linear and you were often guided as to what you have to do next. Better for a small group although there’s lots of space- just not a lot to do at the same time.
7
73 escape rooms
Cool room! Pretty nice addition to the Escapology catalog. Nice and high tech. Puzzles were pretty nifty, with the exception of a few “what do we do with this” moments. I had fun and if you’re looking for a high tech space room, this is it!
Nice linear gameplay! Some elements did have some logic leaps, or little explanation for where the next puzzle goes
Honestly was really cool! Nice spaceship theme.
Easy
Did Spoopy Bones and made it out with 13 mins left, but got out of this with 9, lots of overthinking on our part haha
High tech
No locks
4
Not too many, only a few people can work on something at a time
5
No
Not at all
Only a small step in the beginning
Yes
Easy
169 escape rooms
Def. Needs more beta, room crashed, poor lighting led to hard puzzles. Seemed untested. And rebooting room killed ambiance, of what could have been great trademark experience.
Yes
Thought Star Trek would kill it
Hard
High tech
4
Not scary
13
Yes
Whole room went down. Needed reboot
No
Not at all
Little tight corridor wise for like a chair
Yes
Easy
106 escape rooms
If you love Star Trek this game is for you.
Yes
First Star Trek game we’ve played.
Medium
High tech
2
Not scary
10
Yes
We played a beta test game so they were still working out a few bugs.
No
Not at all
Yes
Easy