Breakout has licensed the Hasbro game Clue, and if you have ever played the board game you will find this to be a sufficiently faithful adaptation to the room escape format. Mr. Boddy has gotten wind that one of his guests intends to kill him and has hired you to infiltrate his dinner party (behind the scenes) and figure out which suspect plans to kill him, in what room, and with which weapon. Naturally the manor is filled with puzzles and obstacles, and you also have to ensure that the party itself is not disrupted by doing tasks for the butler such as sending the right meals from the kitchen to the dining room. You never interact with any live actors, but there are interactive bits that play out via audio and video. Overall we found the game to be quite enjoyable, albeit on the easy side. Recommended.
Pretty easy overall, but the change of format did let them work in a couple of puzzle types and whole-team challenges that would not necessarily make sense in a “traditional” escape room. Several of these are presented in a genuinely amusing fashion. We had fun.
It seemed sufficiently Clue-esque to us!
Great GM support, as we did encounter a malfunction.
Particularly interesting or different
No
It is different in the sense of not really being an “escape” room, but you solve puzzles to open new spaces and solve more puzzles. Eventually you have enough information to “make an accusation” as in the board game, then you win (or lose) accordingly.
Mr. Boddy doesn’t want to be murdered, so you have an hour to investigate and prevent the crime before it happens by identifying the classic Clue trifecta of suspect, location, and weapon.
Fewer puzzles than a typical escape room, but still fun. The endgame involves doing exactly what you expect to do in a game of Clue: saying who, where, and what weapon.
Good mix of things that seem low tech but are really high tech and things that are just high tech. Everything makes sense in the context of the story.
The room has two parallel tracks that come together (no enforced separation of the teams, you can go back and forth) so two pairs of solvers would be able to make progress.
It is literally about murder, although I guess if they are old enough to play Clue the board game then they are old enough to play Clue the escape room.
One somewhat elaborate prop was only partially working: the right thing went in, and the prop activated, but nothing came out. The GM was able to move us forward with minimal disruption.
Physically active
Not at all
There is one “dexterity” puzzle but it isn’t difficult.
Accessibility
Should be mostly accessible inside, but getting inside may be a bit tough as there is no working elevator and the game spaces are upstairs. There is a back door that might be accessible. One puzzle relies on color matching in a way that even our team members who are not colorblind had trouble telling a couple of the shades apart, but there did not seem to be any risk of “failing” due to retrying this, and we got it eventually.
Seems like there are parking lots in front and back of the building (we arrived via rideshare). The ground floor is a medical practice of some sort so you go upstairs / around the back to get to the lobby of the escape room.