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It’s up to you to defeat this doctor—and his deadly mission. Dr. Walter Brandt is a high-ranking chemical weapons specialist for the US government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He’s been developing powerful viruses capable of eradicating enemy forces with deadly accuracy, but now foreign powers have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. Now you and your team of scientists are tasked with investigating him and finding the only known antidote to virus TS-51 before it gets passed into enemy hands.
13 escape rooms
I gave this a thumbs up because it was a nice, straightforward room. Definitely good for first timers or younger players.
4 escape rooms
Very simple, very basic escape room. Props and decor (or lack of) was very minimal.
4 escape rooms
Over all, it was a basic escape room compared to the ones we’ve done before. The staff were great, so no hard feelings there. We appreciate the experience but definitely a one timer for us!
No
It was very average
Easy
2
Not scary
13
No
No
Not at all
Yes
Easy
65 escape rooms
This one was a room my party did in a long weekend. We did 6 in a weekend. It was a fun room and easy to go through for us.
10 escape rooms
This was my second escape room, and it was difficult. Some elements were tough to figure out, and flow was kind of weird, but a good challenge and was able to escape
No
Hard
Mechanical
2
Not scary
15
No
No
Not at all
Yes
Easy
5 escape rooms
Everything ran smoothly for us and made coherent sense until solving the puzzle for the exit. I might have missed something, but it felt like a substantial logical leap to make the connection. Other than that, really liked everything about it and appreciate the clutch hint from our GM, Derek! Thank you!
Linear overall but in a way where we could spread out and work on mini puzzles individually or in pairs that eventually came together to get into the next area.
A lot of non-magic/tech locks (combos and keypads), which I like a whole lot more.
Derek did a great job! No pre-emotive hinting and gave us the perfect clue when we needed it.
Medium
If you’re familiar with Escapology games, I’d say it’s between easy and medium. If you’re new to puzzle rooms in general or Escapology, I’d say tougher side of medium.
Mechanical
Super loud (I think) 10-15 minute high pitch warning buzzer. If anyone in your party is noise sensitive might be worth bringing earplugs (no other clues are done via audio fyi)
4
Not scary
13
No
No
Not at all
Just walking from room to room, some but not all puzzles require standing or reaching. No heavy objects to carry.
I’d say this is one of the most accessible rooms I’ve been in. Some standing or reaching for some puzzles, but not too dark for anyone with vision impairment, clues were not reliant on being able to hear, and as mentioned previously the time warning system was loud but could be remedied with earplugs.
Yes
Towards the back of Pins and Pockets
Easy
56 escape rooms
Set design was lacking a bit. Didn’t give me the zombie vibe I was hoping for. Puzzles were ok. If you’re at Escapology doing another game and need to fill some time it’s worth checking out but I wouldn’t center my night around it.
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