
SaoirsesDad
264 escape rooms
This is a mixed review for me. On the pro side, we have a beautiful set. The dojo is beautifully decorated and you definitely get the sense and ambience of the space. The second part of the game delivers on the aesthetics as well. I love the attention to detail they placed in the game. The puzzles were just as good as the decor. They were fun and they were implemented into the world. There was never a time where you felt that a puzzle was placed there just to be there. Speaking of puzzles, here is where the cons comes into play. There are two many of them. We busted our buns trying to get through the room and thought we were doing well until part two reared its' ugly head. We thought we were done and found a new task that easily has additional nine to ten puzzles to solve. We ran out of time with six more puzzles to solve. When we left the room the GM said hardly anybody ever got into the second part. This made me really mad. Ninety percent of part one is linear. Even if we had additional players we wouldn't have had much more time to complete the second part of the game. I'm my opinion, turn this into a 90 minute room and you will have a winner.