R
RocketMan
110 escape rooms
Of the 3 rooms we did, this was the unanimous favorite. The room is spooky without being too scary. The GM does tell you that you have the option of calling off the jump scares if you want. The beginning might cause some anxiety for someone who doesn't like to feel restrained, but again the GM tells you how you can easily get out if needed. The horror theme is carried out perfectly from beginning to end. This room uses sight & touch to full impact, and also gives your brain a workout. (We never noticed the smell element other people have mentioned) There are some fun, unique puzzles here. On the negative side, there is a small element of vagueness here that was a little frustrating. There was at least 1 clue that I don't think we ever used for anything. There was 1 lock we never opened, which turned out to be completely irrelevant. This is a highly mechanical room, meaning there are alot of traditional locks. Clues did not really steer us towards the correct lock, so we were frequently trying the same codes in multiple locks. There is 1 area where all team members must crawl. Unless there is a workaround, this room won't work for someone with mobility issues. I would say this is a fun, enjoyable room. The cards they give you at the end with your memorable quotes throughout the game are a hoot too!
Gameplay
Atmosphere
Customer service
Story
Game tech
Mechanical
Scary
Spooky
Was anything broken?
No
Live actors
Yes
Sort of. There are no actual actors in the room but the GM provides a few jump scares
Physically active
Somewhat
All members of your party have to crawl from 1 room to another
Accessibility
Everyone has to crawl to get from 1 room to another. Unless there is some workaround, someone with mobility issues could not do this
Easy to find location
Yes
Entrance is around back but there are signs
Parking
Easy
Plenty of parking all around the building
Safety
Yes








