This “fully automated” room caused problems - the very first puzzle misfired, and that set the tone for the rest of the experience. I think this would have been an ok room otherwise, but the technical issues really soured the experience. We also got clues for components we hadn’t encountered yet - wasting everyone’s time and goodwill.
Individual puzzles were good, but flow was rough, and it was hard to tell what to do next.
Particularly interesting or different
No
I like how story was integrated, and how (in theory) you’re getting different tasks throughout.
Multiple components seemed to misfire, and one puzzle was broken completely and the GM had to come in the room and tell us to move on. We never had a great flow because so many components seemed to half work.
Physically active
Not at all