This is not your typical escape room, but thatβs what I loved about it! I think it was very well-done. I would best describe it as an βimmersive puzzle experience.β We had a group of seven, and the division of responsibilities became necessary, so everyone felt like they made a meaningful contribution. There was some really cool technology used, and sound and lighting design was phenomenal. This could actually be re-playable. There is scoring system, so youβll always βescape,β but you may do better or worse each time. I want to do it again to beat my score. This is a really fantastic product to add to Universalβs line-up, and if you are at Universal Orlando, looking for something interesting to do in the AC, I would highly recommend.
The puzzles themselves could at times be repetitive, but the integration with story and technology was great.
Lighting, set design. and sound were AMAZING. Loved each environment. There are many βrooms.β
Having done many escape rooms, the staff felt more distant than usual, and the hint system was through an βAIβ character, but thatβs how it was set up, not a testament to the quality of the staff - they were great!
Particularly interesting or different
Yes
Loved the many rooms and interesting set design, puzzles were linear, but still required everyone in the group to complete. I think the immersion was the best part here and worth the price of admission.
Great! Completely story-driven. No keys, no typical locks. There is a keypad at one point. Like I said before, come for the immersion, stay for the puzzles.
The puzzles themselves were quite easy, but there were other elements thrown in to make those easy puzzles more difficult (darkness, stipulations, cool technological shrouds). There were a couple where the time allotted was the biggest challenge (not enough).
Lots of screens, but well integrated into the sets and activities. Some very cool technology with smart glass. Loved it!
I think 6 is the ideal number based on division of responsibility. We had seven, and there were a couple points where there was an odd person out.
There are definitely moments of suspense created. There is a fog effect and the audio of scary dinosaurs trying to get to you. There is one βjumpβ moment. Iβm sensitive when it comes to scary or startling things, and I was perfectly fine for this, but those under 12 may not be.
We had one technical issue, but we recognized it quickly and identified it to the game guide, who moved us along. It didnβt feel like it took anything away from the experience. We had also solved the puzzle already.
Physically active
Not at all
There are lots of rooms, and some small spaces. Be prepared to move through the space, but not in a strenuous manner.
Accessibility
No puzzles relied solely on color. No puzzles relied on physical fitness, skill, or coordination. It may be difficult to participate with a vision impairment, and a good portion of the story is audio-driven, so the βsuspenseβ may be lackluster for those who are hearing impaired.
Lots of parking available in CityWalk, itβs just going through the whole process of walking from the garage and going through security.