Very positive (114 ratings)
Mark as done to rate
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (114)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
146 escape rooms
This room was exciting and we had so much fun. The puzzles were fun and satisfying and I liked how it worked with the story. Good production design. Could definitely see this in a theme park.
Linear. Story driven
Cute β€οΈ
Yes
Scooby doo!!
Medium
Easy-medium
High tech
Hybrid . More tech than locks
4
Not scary
Family
Yes
One of the screams were out
No
Not at all
Yes
Easy
37 escape rooms
Had fun with this one. We had a rough start in the beginning because we were missing some keys but the game master restarted the room for us. Unfortunately we did not get out of the room. The puzzles were very challenging.
No
25 escape rooms
They need to fix the colored lamps as we spent too much time on this puzzle due to a broken one. We eventually used what we finally deemed the broken lamp to get past the puzzle but it bit us in the butt later on the last puzzle.
It flowed but well but we spent too much time on a puzzle because one of the light colors was missing due to a clearly broken light
Gameplay was pretty standard. Some work pieces but clear enough.
48 escape rooms
Our GM, Sabah, and the site manager were both awesome to chat with before the experience and during the game itself. Super helpful and eager to nudge you in the right direction if you were stuck. The GM was also super attentive as they'd quickly tell you if you didn't need something or might've left an item you would need behind. As for the room itself, it was quirky and cute with many of the trademarks of Scooby Doo. I did find it a bit annoying and distracting that the characters would randomly speak as it would seem like a clue until you realized it was just idle background chatter. The puzzles are overall simple but they did have a couple of good ones that really make you work for it. My only complaint on the puzzles is with the 2nd room. Despite a plaque with instructions on how to solve it, it was still not overly intuitive and was fairly confusing. We ended up needing a detailed hint giving us a clear example for this particular puzzle before being able to move on as it had a lot of pieces to it between two rooms. Overall, it was honestly enjoyable and well put together. Not the most capitaving and riveting story (honestly quite forgettable as you're kinda rushed out upon escaping), but an enjoyable escape room nonetheless. Not exactly a beginner level escape room but not an expert one either. A good choice if you want something gimmicky that still gives you a sense of satisfaction for figuring out the more complex puzzles. I would definitely recommend doing this room with a group of at 3 or 4 people, as you need to work across multiple rooms for some of the puzzles but there aren't that many puzzles that can be done at the same time.
Yes
The Scooby Doo theme was honestly the best part as it was cartoony and fun versus the usual realistic and dark themes. The colors and designs were bright and easy to spot, which was a nice change and is more kid or beginner friendly.
Medium
One early on puzzle in particular is very difficult not because it's tricky but because the elements you need for it are split between two separate rooms and the order is not simple to figure out without a nudge in the right direction.
Mechanical
4
Can be done with 3 easily enough. Anymore than 4 would probably result in people standing around with nothing to do.
Not scary
10
No
No
Somewhat
If you have a smaller number of players you will find yourself dashing between rooms or yelling across them to connect or solve the puzzles.
This experience is very reliant on colors at times and can get a bit packed in the second room so I wouldn't recommend it for those with mobility issues or color blindness.
Yes
Limited
Parking is difficult. I recommend doing events at this site extremely early when Belmont Park isn't packed or arriving over an hour early to ensure parking.
16 escape rooms
Unique scooby game play and atmosphere. Youβll enjoy whether youβre a scooby fan or not. Lots of video which we donβt prefer but is typical in franchise style escape rooms
Definitely unique with the scooby theme
No
25 escape rooms
Great room. Fun clues and puzzles
26 escape rooms
This is a great room for escape room enthusiasts! It was very well themed (down to the puzzle pieces themselves) and the puzzles flowed extremely well. Miltiroom puzzles makes it great for groups while trying to solve this fun mystery.
Great flow in puzzles
Extremely busy so delay in game
No
Hard
Mechanical
4
Not scary
6
No
No
Not at all
One ground puzzle. Color blind friendly
No
Under construction causing us to take 14 minutes to find the location
Medium
Far
62 escape rooms
Our company rented out the rooms for a team building event so we had a mix of experienced players, including newbies. This room has a little something for everyone.
It definitely has the look and feel of a Scooby Doo cartoon.
Shereen and Eric were managing the venue. Our company had booked all the rooms, so there were a lot of people to coordinate. We had some very experienced players and some newbies. Shereen and Eric did a great job organizing the group, describing the rooms, and getting us all started. Shereen was the GM for our Scooby Doo room and she did a great job with the introduction making sure the newbies understood what was about to happen. She was attentive and made sure the room ran smoothly.
Yes
Easy
As an experienced player, the room seemed fairly easy, but I think newer players would find this room slightly challenging in a good way.
High tech
4
We had a group of 7 which was fine, but itβs a fairly linear room, I think 4 players would be ideal.
Not scary
1
This room would be fine for any age but puzzles would be challenging for kids without some help.
No
I read a bad review about this room bashing how everything was brokenβ¦ I will confirm that everything is now working, and worked seamlessly, so donβt let that review scare you away.
No
Not at all
Yes
Easy
60 escape rooms
This was the worst escape room experience Iβve had in over 60 escape rooms. When we walked in the room for the first time, the employee told us of the multiple things that were broken in the room and to just ignore them. Would not have booked the room if we knew there were going to be so many things not working. We continued to go through the room, but with ten minutes to go, the room shut off. The power was on but all the tech in the room and the sound stopped working. Freaked us out. We had to try to contact the game master multiple times, who told us nothing until the room started up again two minutes later, at which point the GM told us βno worries, just a glitchβ. We were on the very last puzzle, a couple seconds away from unlocking the last thing, when the time expired and the whole room turned off. Most places when this happens will let you finish, but not this place. Then the GM came in the room and explained the last puzzle, oblivious that we already solved it and were ready to unlock it. We tried to talk to them about the issues we experienced, but they did not really care. Bad experience, bad management. Donβt go here for this or any escape room.
Yes
Medium
High tech
4
Not scary
Yes
No
Somewhat
Yes
Easy
22 escape rooms
Played this escape room with 2 people (moderate escape room experience) within the time limit. We had to ask for a couple of hints as the puzzle components were very worn to the point where it was challenging to be able to successfully complete the puzzle. Overall we enjoyed it and loved the theme, but it would have been better had the game been in better shape.
Yes
Medium
Mechanical
3
Not scary
10
No
There was nothing broken but some of the components were really worn to the point where it was inhibiting being able to complete the puzzles successfully.
No
Not at all
Yes
Limited
There are 2 reserved spots that are available right before your reservation starts but otherwise, you have to park in one of the nearby lots which have limited availability.
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