Insane Asylum

Instantly book on Morty

Insane Asylum

Mostly positive (47 ratings)

  • Escape room
  • IRL

Mark as done to rate

The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital. The place promises care and peace for the mentally ill, but all you’ve received is manipulation, experimentation, and a heavy supply of drugs. Besides that, you’re not insane, and never have been. The whole place is a ruse, devised to cover the mind-control experiments of a group of twisted scientists. However, you won’t allow them to use you any longer. A situation at the other side of the hospital has diverted the staff’s watching eyes. It is the perfect chance for escape, and it may be your last. Find the medicines needed to restore your senses before finding your way out of this living nightmare before your mind is lost forever.

  • 2-8
  • 60 mins
  • Hard
  • Spooky

Ratings

All ratings (47)

Mostly positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

@hwintergerst
hwintergerst

73 escape rooms

Pretty good room for the experience. I don’t think the PanIQ rooms puzzles and my brain necessarily are on the same wavelength so I often find the puzzles not very intuitive for me. The room was enjoyable and unique, though! So totally worth trying.

Jul 28, 2025
@cowabunga
cowabunga

53 escape rooms

Hated the first room. Too small for more than 3 people. Once you get to the next room it’s definitely more enjoyable

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

Story
Difficulty

Medium

Game tech

Mechanical

Ideal number of players

3

Scary

Not scary

Minimum age

15

Was anything broken?

Yes

One of our locks wasn’t locked

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Medium

Jul 4, 2025 | Experienced Jun 25, 2025
@cupofjoe18
cupofjoe18

86 escape rooms

An okay room with a good mix of locks and some tech. The lighting does make it a little challenging but it does warn you about that beforehand. Even though we found ourselves stuck at a few points, a few hints were enough to get us by. Definitely a spooky vibe but nothing scary.

  • store/u/498ff96e-0ae3-4102-9f6c-f615842d71ad_75.jpg
Gameplay
Atmosphere
Customer service
Was anything broken?

No

Jun 29, 2025 | Experienced Jun 29, 2025
@Raptor
Raptor

25 escape rooms

The experienced focused on the story of a man in an insane asylum who knows he is fine but is still being held and treated with antipsychotics. You must find the four medicines needing to help him. The guards/scientists have been distracted by a break-in on the other side of the building. You have one hour to find the meds. The room was immersive with sound effects and music to fill in the emptiness. The hint system was a unique experience than what I’ve had before and I really enjoyed it and think it worked really well. I don’t have much of any complains for this room as it all fit together and made sense.

Gameplay
Atmosphere

All aspects were immersive, music was slightly loud at times.

Customer service

GM was kind and helpful

Particularly interesting or different

Yes

Some interesting props

Story

Story was simple, but unique

Difficulty

Medium

Felt more Medium than hard.

Game tech

High tech

Ideal number of players

3

I went in a group of 3 and we finished with plenty of time.

Scary

Spooky

Surroundings were immersive but not scary

Minimum age

12

Does feature quite a bit of fake blood

Was anything broken?

No

Live actors

No

Physically active

Somewhat

Didn’t involve anything besides walking, but did have 3 rooms

Accessibility

With vision impairments myself, it was a great experience.

Easy to find location

Yes

It had clear markings of location

Parking

Easy

Oct 7, 2024 | Experienced Oct 7, 2024
@donnamousie
donnamousie

54 escape rooms

The premise of this room is that you’ve been locked in a padded cell by a team of scientists who are keeping you drugged. Theres been a security breach and you have an hour to get the cure to your drugs and escape. The set for this room was really well done. It was really creepy, but was just shy of scary. There was no jump scares or things that would make you squeamish. The first room you’re in has a singular puzzle that must be completed to unlock the second room. The puzzle requires a bit of a leap in logic to get the code to the door and we spent the full five minutes on this puzzle before Paniq would allow us to have a clue. This was pretty frustrating - would be nice if there were more puzzles to work on or if it was more obvious what the lock code actually was. The puzzles in the rest of the rooms varied - there was one fun trip that we really enjoyed (no spoilers). Our team wasted a good bit of time trying to move an item that we believed was also a clue based on the previous puzzle that ended up being nothing (not Paniq’s fault, but we still escaped with a decent amount of time left despite that). The lighting in the last room was annoying - it was on a timer so every other minute or so you were in complete darkness and then it was flickering. Added to the creepy vibe but difficult to be able to see what we were working on. We were missing a clue at the end and ended up doing basically every sequence of the one we were missing to get out, but after we asked where it was, it was something I think others might be able to get - although it wasn’t entirely obvious (although the best puzzles in rooms aren’t always entirely obvious). This was a pretty average room for me - I really liked the set design, but I think the story flow and puzzles could use some work.

  • store/u/7e88d7b0-798a-4522-8c38-81b3d280954a_75.jpg
Gameplay
Atmosphere

The set was really creepy - definitely the best part of the room. I get scared at anything and this definitely had me scared to touch things at certain points.

Customer service

GM was wonderful!

Particularly interesting or different

No

Story

There didn’t seem to be much of a plot / very loose one.

Difficulty

Medium

I would say this was Medium - hard. When you’re first locked in, there is only one puzzle you can do to allow you to get into the next room. The puzzle takes a real leap into logic that had our team of enthusiasts stumped. Paniq also refuses to give you a hint for the first 5 minutes of game play, so it was really just us frustrated.

Game tech

High tech

Kind of a mix of both - I didn’t think when we were completing it that it was an egregious amount of locks.

Ideal number of players

3

I would say 3-4. We had 5 and some of the puzzles were linear so a bunch of us were kind of sitting around for a while unclear on what to do.

Scary

Spooky

I’m a big baby and agreed to this room reluctantly. The set was really spooky, but there was no jump scares or anything.

Minimum age

15

Not quite sure here - it definitely isn’t a room for kids though.

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

Definitely difficult for players with vision issues. The lighting was terrible with one of the rooms having the light on a timer so you could only see for a portion of time.

Easy to find location

Yes

Parking

Medium

Street parking right outside the door. We went on a weekday and there was plenty of spaces. It is downtown so I assume if you go on a weekday during the workday or on a weekend, that might be a different story.

Jul 2, 2024 | Experienced May 1, 2024
@PumpkinHead365
PumpkinHead365

38 escape rooms

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Jun 11, 2024 | Experienced Jun 10, 2024
@BTRoku
BTRoku

234 escape rooms

Rating: 3/5 Very average room, but I still liked it. The set looked good enough and was appropriately creepy, it wasn't just a single room. Decent variety of puzzles with some tech, physical manipulation, and padlocks. Though at least 1-2 didn't quite make sense to us. It was spooky but no real jumps scares. There was little to no story and the ending was kind of anti-climactic. The biggest downside is the lighting is too dark and the strobe lights are really annoying. GM was friendly and helpful. We played as a team of 5 enthusiasts and it was too many, I personally didn't have anything to do for at least 15 minutes and we still finished with 10+ min left. I'd recommend 2-3 enthusiasts.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Medium

Game tech

High tech

It's a mix

Ideal number of players

3

Scary

Spooky

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Medium

Street or garage parking only, we played on a weeknight and there was plenty of spots out front

May 2, 2024

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