Overwhelmingly positive (75 ratings)
Mark as done to rate
You and your team of supervillains are trying to steal a giant bomb! Can you complete your mission before time runs out?
All (75)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
741 escape rooms
With the exception of Scrooge and Icarus, the rooms at this location are created very equal. We even had about the same amount of time left in each one. I'd trust this place with any room, and I will be back when they have another. The staff is great, the designs are fun, and the puzzles are logical (and unique). These are our favorite features of escape rooms, and here they are, all housed under the same roof. This makes CU Adventures in Time and Space one of the most solid locations in the US, in my opinion.
24 escape rooms
We had a great time in this room. There were multiple rooms to go into over time. Lots of different types of puzzles to experience. You do have to be careful because you never know what might be moving down on youβ¦π
Yes
12 escape rooms
Our group did Game Night and Calling All Villains on the same day. We found the puzzles in this room to be more difficult/frustrating but still very enjoyable. The atmosphere was great. There are some very unique aspects to the room that made it really fun. Overall a challenging, yet fun room that I would highly recommend.
4
274 escape rooms
perhaps one of my favorite games of all time. heart racing, never a dull moment lots of suprises
4
62 escape rooms
CU Adventures of Time and Space's 'Calling All Villains' escape room is an outstanding experience. The set, decor, and props are impeccable, creating a truly immersive atmosphere. There were no technical issues, and everything worked seamlessly. The puzzles were well-crafted, logically connected, and designed to be solvable. The game master was knowledgeable and struck the right balance between guidance and challenge. In summary, this escape room is a top-notch adventure, showcasing CU Adventures' commitment to quality. Highly recommended for an immersive and enjoyable experience.
Not scary
Yes
30 escape rooms
This is a very well done room. It is difficult with lots of great puzzles. Great sequel to calling all superheroes!
46 escape rooms
If you love comics or marvel or DC, youβll love this game, itβs decently tough and a great challenge even for experienced escapees
144 escape rooms
Rating: 4/5 I loved this room and it's way better than the vast majority of rooms elsewhere, but it's one of my least favorites here. However, if you have a bigger group, this would be a good choice. I'd recommend 5-6 since there is a lot of space and a lot of puzzles. Pros: Very immersive, high quality set, loved that there's almost an entire van in there. Just about everything you see or touch fits the theme Fun variety of puzzles Teamwork required for some puzzles Very few padlocks, keys, or lockboxes Lots of cool tech integration Multiple areas to explore Friendly and enthusiastic game master Cons: It's hard for me to say why I felt this room was weaker than their others. I think maybe it's the storytelling, parts of the set weren't as interesting, the ending wasn't as climactic, and it didn't have as many "wow" moments. I love all of CU Adventure's rooms, but here is my personal ranking from favorite to least favorite: Game Night Rise of Icarus Revenge of the Cabin Wizard's Curse Calling All Villains Scrooge's Christmas Trap
No
Medium
High tech
6
Not scary
No
No
Not at all
Yes
Easy
Parking lot right out front
73 escape rooms
This was our first time at CU Adventures and it was a great experience. Calling All Villains was a very fun and challenging room. The puzzles were just challenging enough without being a time sink and the decor was very thematic. The pace of the room flowed very well and there were several mechanics used that I hadnβt seen elsewhere. Highly recommended.
The GM was great!
No
348 escape rooms
Great storyline, fun puzzles, beautiful immersive design. I found every room at CU adventures to be wonderful, but this and Game Night were my favorites. Something about these rooms was just delightful. A serious attention to detail with deeply thematic gameplay made these games super immersive. I felt like puzzles were logical parts of the storyline and cleverly in world. Even the countdown clocks blended well into the worlds.
High tech
No
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βSome of my favorite moments at CU Adventures took place in Calling All Villains.β