Scooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle AdventureScooby-Doo™ and the Spooky Castle Adventure
1/4

Scooby-Doo™ and the Spooky Castle Adventure

Very positive (46 ratings)

  • Escape room
  • IRL

Mark as done to rate

Scooby, Shaggy, and the gang need your mystery-solving help…or else! The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects??

  • 2-8
  • 60 mins
  • Not scary

Awards

Ratings

All ratings (46)

Very positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

@ktbaustin
ktbaustin

190 escape rooms

We had such a fun time in this room. We loved that it was minimal lock/key. The atmosphere was great - a classic Scooby Doo theme. The only thing I didn’t like was they asked whether we wanted clues whenever or just when asked. We said just when asked but they still gave us two anyways. Not the end of the world, but I like to try and do them without clues if possible. The franchise is now under new management, a brother duo, we got to meet one and he was super nice. He told us about the other rooms they are building. We are excited to play those rooms once they are completed!

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Easy

Game tech

High tech

Ideal number of players

2

Scary

Not scary

Minimum age

10

Was anything broken?

No

Live actors

No

Physically active

Not at all

Accessibility

Can’t be color blind. It would be difficult for someone who is in a wheelchair.

Easy to find location

Yes

Parking

Easy

Sep 16, 2024

J

Jeditech27

11 escape rooms

This was the second Escapology room I've done. The money and time invested in these rooms shows. We took our kids (9 and 12) to this Scooby Doo room for their very first escape room experience. They loved it and with a family of 4 it was the perfect size. Well crafted tactile puzzles with just enough instruction to let you know HOW to work something, but not give away the solution.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

Story

The Licensed Scooby Doo characters and theme were very well executed. Felt like being involved with Mystery Inc

Difficulty

Medium

Game tech

High tech

Ideal number of players

4

The room says "2-8" but more than 4 would feel cramped in the first section.

Scary

Not scary

Might be "spooky" for younger kids, the castle themed music at one point had one of my kids a bit nervous.

Minimum age

9

Was anything broken?

Yes

A key did not fall as it should have, but the GM let us know exactly what to do to get it with no issues.

Live actors

No

Physically active

Not at all

Accessibility

Color blindness would be a definite drawback. As there are multiple puzzles that involve red/green/blue.

Easy to find location

Yes

Parking

Easy

May 14, 2024 | Experienced May 12, 2024
@Berbersherp
Berbersherp

61 escape rooms

I like the style of escape rooms here a lot. Clean, high tech, well done puzzles. The Scooby Doo first room was very small but it was fine with three of us. More than 4 would be crowded imo. Great experience!

Gameplay
Atmosphere
Customer service
Story
Difficulty

Medium

Ideal number of players

3

Scary

Not scary

Was anything broken?

No

Live actors

No

Easy to find location

Yes

Jan 30, 2024

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